Kidnapping System.

glassy wrote:
so someone will be sent to jail because he tried to avoid kidnapping him? you are the criminal not him, lol i think there must be another punish but not jail, jail is where cops send criminals, sending the one who quieted while kidnapping him to the jail that's just make no sense to the cops job!


This is how it goes, you kidnapped him and mid way to reaching the hideout, he does /q to avoid getting ransom or for whatever reason he did /q, When he re logs back into the server he will be automatically jailed due to him being disobedient towards the rules. You're thinking about it on a different level, besides, i said let the admins accord the punishments.

here's what i think is more logical, first that hideout place must not be the same hideout when robbing the bank it maybe one of your safe houses that you already selected to be used in kidnapping, it must be away from any police department let's say(600 - 500 m), if the kidnappie lost connection or logged out to evade the kidnapping while it's in process, he find himself kidnapped in the hideout(your safe house)when he's back, so no way! - there's also maybe more features required on that kidnapp-safehouses like the distance from the police department i said before and for example with upgraded locks and... idk what type of houses will you use to put kidnapped ppl in?!.... maybe it should be in the rural areas? 😀
/hideout so it's like bank robbery changing hideout and when will this feature will be
MD045 wrote:
Quit to avoid = Jail (5 minutes) + infraction
but if you get kidnapped and shit you get frustrated and then you will auto quit, so there can be some changes about that


It's ok but don't punish players who gets high ping kick or game crashed...   

anyway +1 from md
+1 I loved it  😀