House spawn

If the active city matches property city you should be spawned automatically otherwise you get a dialog asking whether you want to spawn outside the active city or not.
Garrett wrote:
If the active city matches property city you should be spawned automatically otherwise you get a dialog asking whether you want to spawn outside the active city or not.


But then that gives an easy way to get out of the active city and away from the cops right from the start.  This is very powerful, speaking from experience, especially when the cops have a lot of crims to chase that are closer, or they simply don't look at your player info to see your location and only blindly chase the blips on the map.

Mike wrote:
Good thinking. This is the kind of thinking I have to do when I add anything. It’s never as straight-forward as you might think. I’m on board with this idea and it would be relatively easy to implement so let’s brainstorm solutions.


You could almost tell I've done coding before, although not so much with PAWN, mostly c++/visual basic stuff for me, but learning pawn here and there when I have time.
Garrett wrote:
If the active city matches property city you should be spawned automatically otherwise you get a dialog asking whether you want to spawn outside the active city or not.

How about having the option to spawn @ your house when you're prompted to select your spawn point? This shouldn't show up when that active city is not where your house is. Your house should also have an option where you can choose to turn house spawning on/off when you respawn, again, the house spawning when dying will be disregarded when on a dif active city (I don't know if the latter is already implemented, I don't have a property yet to test that out).