Cops can't arrest/kill you inside your 'own' house

Even irl cops don't destroy cars of suspects

Why compare irl to a game in an old suggestion  ._.
Im gonna compare it in my reply anyways  🙄

RedX wrote:
Cons : Idk please say below

- Criminals that are being chased by police officers can easily hide inside a house and avoid an arrest/ticket/getting killed by a police officer.
- Criminals can escape a situation where they have no health/weapons by entering a house, disconnecting and connecting back. (thus camping at the house irrelevant)
- Criminals will be safe from a police officer since they cannot break/get into a house (correct me if im wrong).
- Criminals can just wait out a city change to avoid an arrest/ticket/death by the police officer.

Just beacuse its in singleplayer where it was broken does not mean it should be in multyplayer,

RedX wrote:
where they can evade wanted stars as well.

The first place the police irl will check is where the wanted criminal lives, also you cannot evade wanted level inside an interior anyways.

RedX wrote:
If, the player robbed someone recently and a cop is near him while he goes inside his house, the money gets dropped.

The Dye pack will explode if he does not get outside the house in time so i dont see a reason for this, whats the point of the house then, just to avoid a nasty situation where you are low health and numerous police officers are chasing you?

RedX wrote:
Pros :1. one more feature to houses, encouraging people to buy one too
        2. People who are willing to quit can just get inside their houses and quit without breaking rules.
        3. Cops are overwhelmed with so many advantages (special vehicles, no money lost on dying, no jail, no losing weapons). This will
            give a relief to criminals.

1. Adding a wardrobe to change your skin which reduces your wanted level by 1 (works only once) would be a better addition.
2. Getting chased by a cop? Just get inside a house and quit safely! Gonna see alot of "quit-to-avoid" reports.
3. -> vehicles - yes give wanted a seasparrow see how it goes,
-> no money lost on dying - my paycheck is already bad, i would basically loose money playing as a cop.
-> no jail - yes put a police officer in a jail for arresting people that rob/kill/Rape/murder/steal.
-> no losing weapons - well im a police oficer with a badge that uses a gun in self-defense or on a criminal that is using a weapon to hurt others or do bad things. The CRIMINAL instead has an Illegal (legal in most cases) firearm and is using it on fellow Police Officers or is using it to rob/steal from other people or use it to murder/hurt other people.

So yeah, thats a no.

Nobody can escape their sins, everyone gets punished whether it takes a day or an eternity.
You can change who you are, but you cannot run from yourself.
Ahsoka_Tano wrote:
Why compare irl to a game in an old suggestion  ._.
Im gonna compare it in my reply anyways  🙄
- Criminals that are being chased by police officers can easily hide inside a house and avoid an arrest/ticket/getting killed by a police officer.
- Criminals can escape a situation where they have no health/weapons by entering a house, disconnecting and connecting back. (thus camping at the house irrelevant)
- Criminals will be safe from a police officer since they cannot break/get into a house (correct me if im wrong).
- Criminals can just wait out a city change to avoid an arrest/ticket/death by the police officer.

Just beacuse its in singleplayer where it was broken does not mean it should be in multyplayer,
The first place the police irl will check is where the wanted criminal lives, also you cannot evade wanted level inside an interior anyways.
The Dye pack will explode if he does not get outside the house in time so i dont see a reason for this, whats the point of the house then, just to avoid a nasty situation where you are low health and numerous police officers are chasing you?
1. Adding a wardrobe to change your skin which reduces your wanted level by 1 (works only once) would be a better addition.
2. Getting chased by a cop? Just get inside a house and quit safely! Gonna see alot of "quit-to-avoid" reports.
3. -> vehicles - yes give wanted a seasparrow see how it goes,
-> no money lost on dying - my paycheck is already bad, i would basically loose money playing as a cop.
-> no jail - yes put a police officer in a jail for arresting people that rob/kill/Rape/murder/steal.
-> no losing weapons - well im a police oficer with a badge that uses a gun in self-defense or on a criminal that is using a weapon to hurt others or do bad things. The CRIMINAL instead has an Illegal (legal in most cases) firearm and is using it on fellow Police Officers or is using it to rob/steal from other people or use it to murder/hurt other people.

So yeah, thats a no.

Appreciate your hard work in typing all this.
Once again, my point of view:-
1. You compared the game with irl again, when cops first check the place where the criminal lives. Right now in mcnr most cops camp banks or Ammunation to find criminals because that's where criminals mostly be.
2. The 'quitting inside house feature' is to avoid '/q to avoid' because a player went inside his safehouse to hide from cops.
3. The money bag is dropped when a player enters his house, so if cops are chasing him, they can recover it.
4. Evading inside your safehouse is not just a feature in San Andreas but in all GTA games (I played vice city to gta v only) and several other games.
6. If there are several cops chasing a criminal, they should not take so much time to arrest/kill him. If they are slow or inefficient, the criminal reaches his house where he is safe. You snooze, you lose.

Thanks for reading
Not even reading this topic, going off the title: no way.