givekeys

MysteriX_ wrote:
According to me giving keys would be a sort of confusing thing and a lot of problems would occur if u just gave the car keys and then that person died or crashed. I think just using the /e (toggle engine) command like the /lock command would solve the problem. Just type /e from the same distance as of locking the cars and the engine will start. So in a completely locked and switched off car, use /lock or MMB to unlock it and then /e to start engine of the car so that other person can just get in and start driving it.


Owner of car is giving key not car. If he crashed/kicked/died the car will stay where he crashed.
but the method I explained is much better I guess
MysteriX_ wrote:
I think just using the /e (toggle engine) command like the /lock command would solve the problem. Just type /e from the same distance as of locking the cars and the engine will start. So in a completely locked and switched off car, use /lock or MMB to unlock it and then /e to start engine of the car so that other person can just get in and start driving it.
MysteriX_ wrote:
but the method I explained is much better I guess


Imagine that. If the car owner by mistake locked the car, and imagine that they are robbing bank / chasing a criminal as cop, they need to hotwire it again :/ . And causes they can't rob bank and cops will kill them/ cops can't chase criminals.
N3AR wrote:
Owner of car is giving key not car. If he crashed/kicked/died the car will stay where he crashed.
let's clarify this so when a owner /q or timeout the car should be gone and also key from the inventory should be gone until it is agian given by a player also when calling cards back it should be gone.So why not making 2 key so 1 for owner and 1 to give to other one