abeabe wrote:
Unless the criminals heavily outnumber the cops the odds of them being able to finish the fight and escape is very low because by the time they kill the third\fourth cop
The first 2 already spawned and are very close. Think its fair to add as little as 20 seconds cooldown on spawn when they die nearby.
Then why are you even near/around the police station? If you are wanted you should obviously avoid places such as these, if you have killed somebody near it then its your own fault, if you have escaped jail you take the consequences, you even get a BIG mention of a criminal escaping as a police officer.
You are in a POLICE STATION with swat, detectives and alot of police officers and you expect to have a fair fight and a chance to escape?
Nobody can escape their sins, everyone gets punished whether it takes a day or an eternity.
You can change who you are, but you cannot run from yourself.

In my opinion, people shouldn't respawn at any other places other than the main PD's in cities (LVPD, SFPD, LSPD), they should just be able to choose where they want to spawn when they log in, but if they die, they respawn at the main PD.
Ahsoka_Tano wrote:
you expect to have a fair fight and a chance to escape?
The fair fight occurs once, & becomes an unfair never-ending fight in no time as the same cop keeps respawning over & over. Looks like you haven't experienced the pain as a criminal when you & your friend break out of the jail, retrieve the little ammo from the locker (which is totally limited for a fight with 2/3 cops), manage to kill 3 cops, and with little to none ammo/ extremely low health, the same two or three cops keep coming like it's not a problem for them. They succeed in killing you and call out 'EZ' even though the ones who struggled were the criminals.
I'm fully supporting the suggestion..
xo
Parzival wrote:
The fair fight occurs once, & becomes an unfair never-ending fight in no time as the same cop keeps respawning over & over. Looks like you haven't experienced the pain as a criminal when you & your friend break out of the jail, retrieve the little ammo from the locker (which is totally limited for a fight with 2/3 cops), manage to kill 3 cops, and with little to none ammo/ extremely low health, the same two or three cops keep coming like it's not a problem for them. They succeed in killing you and call out 'EZ' even though the ones who struggled were the criminals.
I'm fully supporting the suggestion..
I'm with you on this one..
Breakouts are one legit reason for criminals to be near PD the second is ammunations , There's so many of them who are very close to police stations making the fights there unfair eventually.
This can also be beneficial for cops, We've all seen that new cop who keeps spawning near bayside hideout for example just to die again and again by the large group of criminals.
Zack Hemsey enthusiast
+1
Cops are overpowered already with everything. Killing a cop near PD has no point, he keeps spawning and shoot you until you die. Criminals don't even have chance to escape.
Same as cop. You just die over and over again to the same guys camping at PD or outside of it
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I support this idea. Cops spawn right at the next side they died and have a monstrous advantage to the criminal that is left with 74, 53, or 11HP...
Since cops respawn at the very close PD they died, they should be respawned to the next very relatively close PD.
Say they died in LSPD - their next spawn would be in Dillimore (and the chase is on).
Yeah a big fat +1. All the reasons stated above.
Parzival described it perfectly. I'm playing always as a cop and I always come back as I get rekt, so supporting this suggestion, but for another solution. I don't know really know how to balance that cop re-spawn, since cops should respawn at PD. For example, there will be players who are going to kill cops inside SFPD, so all of the cops will re-spawn in Angel Pine? That could create a problem for newer players.
How about changing the system? That you don't go to jail when get killed, but only as MW? 2stars-5stars will just respawn at nearest hospital (as civilian) with all fo their guns and the fight moves on, so you can go to jail only if you get arrested as 2-5stars. I know reality is a big thing over here, but this change would really be exciting (I know it's really easy to become MW after you kill somebody, but with just evading 1star, you already have chances not to go to jail again). As well as this, in the new economy system, players released from jail should receive atleast 50% of their weapon ammo in my opinion (for now not needed, since we've all got money).
A respawn timer should be added when cops die in or near a police department especially if they are dying in a quick succession. Another way is to prevent cops from spawning at a PD if there are several criminals near that PD to avoid spawn killing of cops.
Yeah btw. Looks very balanced to me Ahsoka_Tano
(Screenshot at attachments)

sa-mp-196.png (2.2 MB)
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TheTrevorPhillips the ammount of screenshots i could have taken showing 2-3 cops and 25 criminals
Balance will never be fair all the time so get used to it.
Nobody can escape their sins, everyone gets punished whether it takes a day or an eternity.
You can change who you are, but you cannot run from yourself.

Its mostly more cops than criminals. Its rarely to see more robbers than cops...
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I agree this is something that needs adding. This is already a thing for hospital respawns it just needs doing for job respawns too.