Server really gets so silly and boring when most of player are cops!!
most player blue or white / yellow
So please for balancing the game how about:
limiting cop number to a certain percentage for example 25% to 40 45% of all player
or atleast put work hours for law enforcement : i mean common!!! why cops are 24 on duty in 7 days of week in city!!!
one of these way might can help balancing the game
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cop capacity.
how about working times?
Mike wrote:
I've said it before, I'm never going to force people to play as a cop or criminal. People will leave.
Acctually when most of the players are cops and few others white / yellow one
this situation indirectly forces any player to become cop not to constantly die and spend his game play in jailor leave the server for a time
you can't force people to play something they don't want, they'll simply leave and play something else.
the only thing that -might- balance things out is making rewards drastically lower/higher depending on the cop-criminal ratio. So if there's 1 cop online bank robberies, vigilante bonus and everything criminal related (criminal, not civilian) shouldn't give you more than like 1k - the same you get for a few minutes of trucking since both of these are risk free events in that certain period of time. This might make people switch over to cops since cops would get a huge bonus on arresting/killing criminals. Imagine getting 10k for a single arrest cos you're the only cop in town. Might actually be a decent way to lowkey force people switch sides..not really force but more like bribe them to switch. If its been suggested already just ignore it, i haven't really checked.
You might even include making ammunations cheaper to those 3 cops/civilians on the server, and more expensive to the other side. Again this would take a lot of testing and tweaking to actually balance things out but it might be worth it.