Mike wrote:
You have to reload in Call of Duty during which you are fully vulnerable. Nobody complains about this and asks IW/Treyarch to remove reload animations, do they? You can't switch to your pistol and back again to instantly reload..
The problem is not that you are reloading and can't shoot; the problem is that while you reload your character just stops walking for 1 second, in which in 99 percent of the cases you get shot, maybe with a sawn-off shotgun, and sometimes you die right there. It's very easy to accidentally trigger the animation, especially if you DM the "SA-MP way", switching between sawn-off shotgun and mac-10 many times.
In my opinion, even making that the weapon is automatically holstered would be better than blocking the player from moving.
#FreeCuba
Sasino97 wrote:
The problem is not that you are reloading and can't shoot; the problem is that while you reload your character just stops walking for 1 second, in which in 99 percent of the cases you get shot, maybe with a sawn-off shotgun, and sometimes you die right there. It's very easy to accidentally trigger the animation, especially if you DM the "SA-MP way", switching between sawn-off shotgun and mac-10 many times.
In my opinion, even making that the weapon is automatically holstered would be better than blocking the player from moving.
As I said, that is out of my control. It's either freeze the player or force them to walk off a cliff in a straight line.
Lets be real, if a player messes up with reload, hes instantly dead, I encounter alot players, who fall for that, and it feels bad to see them die like that, I'd rather want it to be challenge to kill players who are reloading, like atleast, make people run when they reload, otherwise people just lurk and wait till people reload, and then take their sniper shot.
I got a bug or something on it... If we don't switch weapons (that are used)in 5+ seconds then we don't see the reload animation.
[P wrote:atchyDaBUSTA link=topic=4054.msg18219#msg18219 date=1593944579]
I got a bug or something on it... If we don't switch weapons (that are used)in 5+ seconds then we don't see the reload animation.
It was meant to be that way.