Suggestion to balance between cops and suspects.

I believe the cop should use their discretion to decide, based on the aggressiveness of the suspect.
In many cases, they don't kill the tased criminal just for fun, but to prevent the criminal shooting them back if the cuffing fails.

#FreeCuba
ye +1 for this one most of aimboters use this method as cop and they taze and they kill u without single care . if suspected is being tazed (armed) shouldnt be killed if he got him uncuffed he can be attacked again so like i said +1
There is one more big enough reason why it should be fixed. About 90 percent of cops are abusing taser with Aimbot.

This is one hell of an example how they actually abuse it. cops mostly go for taser and arrest since they have aimbot on and all the need to do is shoot a suspect one time and he's gone. it gives them opportunity to use taser with aimbot as much as they can and it hits suspect every time + since they do not use weapons so their aimbot is almost impossible to be detected.

https://youtu.be/a_mj1Xtpg6E

Idk how somebody even says that this wasn't aimbot.

And this time he had a clear chance to arrest me instead of killing me since I already broke the cuff once, I could not do it again so early.
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Astronaut wrote:
Not a good idea. Its a "bitchy move" yes. I did use tazer 3 times while you drained my armor+ health which leading to what if you break cuffs ?Shootin me down again ? Its a cop advantage to taze and what happens next its onto the cop to decide either he arrests or kill you. I would give -1 to this one
I've always hated one cop rule since I started playing mcnr is killing unarmed. The suspect sometimes surrenders and when we approach him to arrest he will take weapons and headshot us.
  My suggestion is to show the status on the player whether he is armed/unarmed and if the person is armed, we can shoot him directly.
ShocKWavE wrote:
I would suggest that if a suspect keeps running, then cops must be allowed to shoot him down.
I disagree with you in this point because whenever the suspect was unarmed you shouldn't shoot him whatever he do while he's alone
ShocKWavE wrote:
There is one more big enough reason why it should be fixed. About 90 percent of cops are abusing taser with Aimbot.

This is one hell of an example how they actually abuse it. cops mostly go for taser and arrest since they have aimbot on and all the need to do is shoot a suspect one time and he's gone. it gives them opportunity to use taser with aimbot as much as they can and it hits suspect every time + since they do not use weapons so their aimbot is almost impossible to be detected.

https://youtu.be/a_mj1Xtpg6E

Idk how somebody even says that this wasn't aimbot.

And this time he had a clear chance to arrest me instead of killing me since I already broke the cuff once, I could not do it again so early.
Also i agree here that shouldn't be allowed because when the cops hitting the target ( you ) with the tazer and you stand up again, you can't shoot immediately you'll get the tired animation during this time the cop shooting you until killing you
( notice ): I'm talking in another part of your problem.
I agree with tazer being kind of a dick weapon to just go ahead and taze people without manning up and fight in a fair 1v1,

But, you gotta remember the fact that tazers are mostly for unarmed suspects, hence, why Mike even added the unarmed rule and additional scripts towards it? - to prevent jail escapists to be auto take-downed by cops as soon as they escape jail.