Solid wrote:
Idea is pretty fine, but as mentioned before civs won't care anymore if they get arrested.
Right now already most people don't give a shit if they get arrested. One of their friends just switches to a cop and lets them out really quickly and goes back off-duty, or just pay some random cop who doesn't even know English 500$ and you're out.
You only get 2 clips of ammo back.
I may consider making it a charge to get your weapons back, but the idea I like most is stealing them. Otherwise the locker idea is pointless and it might as well just be an option at the reception desk, which is boring. The locker is cool 🙁
I'm not going to add a charge for the locker weapons, because it doesn't make sense breaking into a locker to then
pay for the guns.. The idea is you get a 1-star wanted level and have to pay your ticket - that's the fine. I'll probably have to add an 'anti-camping' system where cops that have been inside the PD too much won't get any score/pay from ticketing suspects or something.
One restriction I'm considering is not allowing players to get their weapons back if they commit serious crimes e.g. murder.
Thanks everyone for the feedback.