Regarding being run over by cars

I think the problem here is that cars in this server are tanky as hell(idk but i feel like it took me forever to even blow up a car with an ak),so if cars take less shot to blow up then the ramming tactics should be less obnoxious (if that's even possible )
Theepikpotato wrote:
I think the problem here is that cars in this server are tanky as hell(idk but i feel like it took me forever to even blow up a car with an ak),so if cars take less shot to blow up then the ramming tactics should be less obnoxious (if that's even possible )

its actually the other way around, its the weapons that deal less damage.
+1, stick to the main point; this is NOT role-play server. (i am really bad at making essays, but i'm just pulling out my own opinion here)

Imagine running around the streets, or like, fighting someone on-foot, you get run over by some random guy out of nowhere, and it's such pain in the ass, that this run-over just happen to be so random.
I have decided:

- Cops will no longer get XP/score and therefore cash from payday (or possibly less score, only +1?) if they run a suspect over. It's a cheap kill.
Mike wrote:
I have decided:

- Cops will no longer get XP/score and therefore cash from payday (or possibly less score, only +1?) if they run a suspect over. It's a cheap kill.


that... doesn't really change anything, if you just take out their payout.

it's a minor thing to think about, just take the player's opinions and erase the run-over.
Damage was currently set to 2x your speed (e.g. going 40mph will do 80 damage). I will reduce this to 1.5x (so 40mph will do 60 hp damage).