+1
howl wrote:
No keycards
No overbuffed guard
Just plain normal 2020 bank robbery system, since nowadays the server doesn't get as many players as expected neither would it be as worth to waste this much time over all this
(old peeps would understand my point)
Devils wrote:
Nobody is actually robbing the bank nowadays because of the rework
+1
In MCNR version 2.3, the bank heist robbery payouts were significantly increased. This change was part of the broader economy adjustments made in the update, which aimed to enhance the overall gameplay experience. If you have more specific questions about robberies or other features, feel free to ask!
x4x wrote:
I was thinking/suggested the same thing, but Mike himself said it's not supposed to be easy. Realistically, you should not be able to rob a bank by yourself, you need a few friends to do it properly, and I think that's why it's designed this way.
The "value" of the money bag from the bank heist has been increased in the version 2.3 (find out more here as it's already public and not a secret anymore: https://mikescnr.com/knowledgebase/) so that should encourage people more to rob the bank.
The only change I'd make is making the keycard a bit easier to obtain.
A$hr@f wrote:What the fuck is this signature
Yes you arlight because i hate that guard he kill us quickly 😛