Include Chainsaw at Close Range as a Shootable Threat

Not reading all of this ai slop, at least tell chatgpt to remake this whole suggestion more interesting.
Problem with this is SA game mechanics. When you scroll through your weapons you will inevitably "equip" it, even if for a millisecond. And you know that will definitely be enough of an excuse for the RDM'ing crowd. If we do end up implementing this, we must look at establishing a 3-to-5 seconds rule for the suspect to be considered a threat.
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Not possible tbh
Khaz wrote:
I will try to give a detailed feedback just like you wanted.

- Melee weapons being counted as threat under certain circumstances, I'm pretty sure this is already stated that weapons held in hand don't count as threats until aimed or shot.

If the criminal is non threat but trying to aim you can shoot them BUT you need to have valid video recording of him/her aiming / trying to aim

- Non Threat oranges as said above might be trying to aim therefore they don't have damage protection from cops like yellows.

I don't see any other point which requires feedback if you have another point in mind which requires feedback feel free to tell


Thanks for your input. I'll answer below:

1) Your point is valid on the firearms. With FIREARMS You can see A CLUE when you are about to be ATTACKED, for example the Aiming animation or The Shooting animation.

The problem is,  with MELEE WEAPONS you don't see ANY CLUE before the ATTACK, just the ATTACK animation. Players GO CLOSE and ATTACK.

That's why  FIREARMS are NOT a threat  WHEN VERY CLOSE, because they must be Aimed to be considered a Threat, no matter the "distance/proximity". But, MELEE WEAPONS Indeed ARE a threat WHEN VERY CLOSE. . In real life, cop manuals say 1-2feet distance is enough op advantage for melee weapons. Look it up, Knives vs Gun


2) I agree with you on the second point. But I don't think I was talking about damage protection, and I know in certain cases Cops can shoot Orange. When they are threats.

My point is, you get a MURDER ATTEMPT  for AIMING a gun OR MURDER THREAT for ATTACKING, that's perfect. But there is NO MURDER ATTEMPT with Chainsaw. That's a problem. Why? Because chainsaws don't need no be Aimed to Attack. So they can bypass an ATTEMPT and directly go to the MURDER ACTIVE THREAT when they ATTACK.  No aiming animation.

So you know you are in danger too late, only When the criminal has already started attacking you WHEN VERY CLOSE WITH A MELEE WEAPON.


3) I suggest , that we can use some features of the ALREADY existent /GTFO, that sets an area and a timer, that gives you a warrant level if you don't abandon such area.

The suggestion would be something like:

When a player EQUIPS in hand a MELEE WEAPON, an automatic forbidden area (1 - 2 feet ) is marked around the PLAYER WHO EQUIPPED THE MELEE WEAPON. In that moment, that player has 2.5 seconds to HOLSTER /UNEQUIP the Weapon , OR ELSE The player GETS  A WARRANT LEVEL that' says "MELEE WEAPON THREAT"


IF THEY ATTACK, THEY GET THE NORMAL MURDER ATTEMPT WARRANT LEVEL. As always 😊




Please give a feedback on my replys to seek an agreement. Just give it a thought . Thx !


Ast wrote:
Not possible tbh


3) I suggest , that we can use some features of the ALREADY existent /GTFO, that sets an area and a timer, that gives you a warrant level if you don't abandon such area.

The suggestion would be something like:

When a player EQUIPS in hand a MELEE WEAPON, an automatic forbidden area (1 - 2 feet ) is marked around the PLAYER WHO EQUIPPED THE MELEE WEAPON. In that moment, that player has 2.5 seconds to HOLSTER /UNEQUIP the Weapon , OR ELSE The player GETS  A WARRANT LEVEL that' says "MELEE WEAPON THREAT"

IF THEY ATTACK, THEY GET THE NORMAL MURDER ATTEMPT WARRANT LEVEL. As always 😊
is this chatgpt or gemini?
AllyLily wrote:
Problem with this is SA game mechanics. When you scroll through your weapons you will inevitably "equip" it, even if for a millisecond. And you know that will definitely be enough of an excuse for the RDM'ing crowd. If we do end up implementing this, we must look at establishing a 3-to-5 seconds rule for the suspect to be considered a threat.


It can be a feature tbh. It's not so complicated as I replied to KHaz and other people here.

Actually, it doesn't even have to be a feature. If it becomes a rule, that's sufficient.


The rule would be something like:

When a player EQUIPS in hand a MELEE WEAPON, within a  radius of (1 - 2 feet ) , that player has 2.5 seconds to HOLSTER /UNEQUIP the Weapon , OR ELSE The player CAN BE CONSIDERED A THREAT bacause it represents a "MELEE WEAPON THREAT"

IF THEY ATTACK, THEY GET THE NORMAL MURDER ATTEMPT WARRANT LEVEL. As always 😊
Do you also use chatgpt irl before you speak
Lol Just provide feedback and stay on Topic. Give your vote, feedback, and leave. Thanks

P.S There's something new prior to AI, called Being literate, and Articulation. Meanwhile , I'm Sorry I won't make a TikTok video tailored to your skills. Dismissed. 👋
[i0V3RK1LLi wrote: link=topic=26308.msg132018#msg132018 date=1769749858]
Lol Just provide feedback and stay on Topic. Give your vote, feedback, and leave. Thanks

P.S There's something new prior to AI, called Being literate, and Articulation. Meanwhile , I'm Sorry I won't make a TikTok video tailored to your skills. Dismissed. 👋


no way this dude just told chatgpt to make up a comeback