Enhancements to the humble Medic.

I have a few suggestions from my observations in a day in the life of a Medic in MCNR.

1.  Medic Helicopters should spawn close by to where the medic is located.
(I respect why aircraft do not spawn close by as it is a cheap method of escape, but Medics should be the only exception as they need to reach patients with haste)

2.  While alone and driving sometimes typing /customers is cumbersome. Medics while driving should be able to press 2 for ease of access.
(would be even better if you press 2 and if their is no customers it automatically uses /findheal)

3.  Medic's shouldn't be able to heal most wanted players in the vicinity of police.
( Medics will not respond to an active crime scene in real life)

4. If a medic rides with another medic they will target each other with Services
( When a medic toggles Heal it shouldn't target other Medics period, it should ignore they exist. Or maybe a medic driver with a medic passenger, The driver should at least not be able to toggle a heal target at all )

5. Medic helicopter colors should reflect the Class, i suggest 144 , 1 or vise versa.
1. They spawn at any available helipad nearby. I will review spawns around hospitals. Someone did once suggest spawning helis on the SF hospital roof but it's full of antennas and idk where it would be accessed from...
2. Sure
3. Maybe
4. Yeah it should prioritise others
5. 'Medic helicopter'? Please clarify
Mike wrote:
5. 'Medic helicopter'? Please clarify

/jv --> Maverick
Ah ok, perhaps I forgot to make it color it then. I will sort that.
Mike wrote:
1. They spawn at any available helipad nearby. I will review spawns around hospitals. Someone did once suggest spawning helis on the SF hospital roof but it's full of antennas and idk where it would be accessed from...

I did. What I had in mind was entrance markers which would act as elevators to the rooftops. Doors could then be mapped onto the walls of protruding rooftop structures in County General, All Saints, and LV Hospital (just like they are on the LSPD building), and a small elevator/staircase entrance could be mapped on the rooftop of the SFMC, where there are none. As for the antennas... there literally are none on the part of the rooftop they're stationed at in singleplayer: