Mike wrote:
I have just discovered a bug that causes objects to be wrongly destroyed. A piece of code in the collectables script (specifically gang tags) is destroying objects without actually checking they are there. Another object (such as a supply drop or a treasure hunt box) might take their ID and be wrongly destroyed.
I've fixed this issue for the next update, but just in case the same issue happens elsewhere I have added detailed debugging info. After the next update when you call a supply drop it will tell you a unique ID for that supply drop. If you have an issue with a supply drop tell me the ID in chat and I can view the debug logs for that specific supply drop.
alrighty