Drug Laboratory (Very cool One)

sixstars. wrote:
This idea wants to bring a unique activity never seen before on SA:MP, i had this idea after Mike added the Weed In-Game, but unfortunately nobody uses It.

How It work?
Player must own a large house (possibly 6 rooms minimum)
in the House Menu add and option "Drug Lab" which open a submenu:

"Set House as Drug Laboratory price 1.000.000$"
then
"Purchase  Standard Laboratory Equipment"
or
"Purchase Advanced Laboratory Equipment"
(Standard Equipment Is cheaper but takes more time to produce drugs / Advanced One Is expensive but quicker in producing)
then

"Select a drug to be produced"

"Weed" or "Cocaine"
(or anyother)
(Weed Is quicker to produce but make normal profits
Cocaine takes more time but gives you more profits.
After choosing the wanted Drug, Of course weed Is cheaper than Cocaine when purchasing It)

then

"Choose quality of raw material"

"Low end or High end"
(low end Is cheaper but the final products will be less expensive / high end Is expensive but makes your final product the best drug in SA)
then

"Choose the amount of drug to product"
"Small or Medium or Large package"
(Small,Medium,Large package; Small take less time and less profit, Medium take normal time and normal profits, Large need long time and High profits)
then

"You have to pay your workers before starting the production
pay the amount 10.000$"
Yes (start producing) or No (abort operation)


After all of this Menus and Submenus a pop-up will be shown

"Drug production process 0-100%"


When the process is 100% you'll receive a notification

"Boss, the drugs are ready, please come here as soon as possible"

After you get home Press H for house menu then Drug Laboratory and spawn a drug package which depends on the Size you choosed before!
Depending on the Drug package you'll need different Vehicle type.


Small Package (all vehicles except Bikes/GolfCart/Go-Kart)
Medium Package (needs NRG-500, or any Car with a truck)
Large Package (required vehicles are Berkeley RC Van,Pony, Burrito, Rumpo: Basically all of these type of Trucks are ok.

After the package are spawned you have to pickit up (like when you Rob inside houses) and store It inside your vehicle.
Then you have to choose one of the existing /hideouts which are far away from you at least 3KM.

Times and variables:


• Small package (Base wait time of 30 minutes and 10.000$ base money)
• Medium Package (Base wait time of 1 hour and 25.000$ base money)
• Large Package (Base wait time of 2 hours and 50.000$ base money) * in game ofc *


• Standard Lab (adds 10 minutes wait time and 10.000$)
• Advanced Lab (adds 5 minutes wait time and 25.000$)


• Weed type (adds 5 minutes and 5.000$)
• Cocaine type (adds 10 minutes and 15.000$)


• Low end materials (adds 5 minutes and 5.000$)
• High end materials (adds 10 minutes and 20.000$)


• Delivery time should be 10/15 minutes like Trucking and a % should be added to the final profit related to:
Time taken and Package Health.
Less time adds more Money and Less Health reduces Money from the final Profit.

Example 1.
Drug package: Large (2hours and 50.000$)
Lab type: Advanced ( = 2h 5minutes and 75.000$)
Drug type: Cocaine ( = 2hours 15minutes and 100.000$)
Materials: High end ( = 2hours 25minutes and 120.000$)
Required Time: 2 hours 25 minutes for 120.000$ profit (without the % added from time taken and package health)


Example 2.
Drug package: Small (30 minutes and 10.000$)
Lab Type: Advanced ( = 35 minutes and 35.000$)
Drug type: Weed ( = 40 minutes and 40.000$)
Materials: Low end ( = 45 minutes and 45.000$)
Required Time: 45 minutes for 45.000$ profit (without the % added from time taken and package health)


Developers may change times and variables for best suits in MCNR economy, but the base idea Is what i think Is most important here.

Navigation through House Menu should be easier to code, the hideouts are already implented, as well as the pickin up animations and the Trucking system regarding Time Bonus and Cargo Health.

Also Is not necessary to build a Laboratory as a custom interior, or to modify the interiors once bought the Laboratory.

Share your toughts and avoid useless posting.


sixstars.




For cop mission +1
+1
Agreed, but no weed production since we can already do this outside.
Clo wrote:
+1 ,but only, if you got caugh by pd producing inside the house(will ur working and a pd killed u) u'll get jail for 20mins and the drug lab will  be closed,wich means 1M bye bye,risk or die

5 Minutes jail is enough but bail should be higher like 5k minimum

And cooldown for Drug-lab one use per day IRL day.
Stfu
There should be option that cops can then do dirty work and take some of the drug in their inventory and then be able to sell it as a civilian. ALso the drug labs should be hidden inside the house

+1
Uff I know this is old thread but I like this idea, only problem I see with this is weed, you can't produce weed in house, I mean you can add pots etc but if you are going that way it would be cool if we could buy farm but for drugs like meth, cocaine would work.

We could have like options depending on how much we are producing to get ingredients by car or truck, some stuff could be legal and some illegal.
+1
How great it is to be absent yet present, rather than to be present yet absent.