+1 absolutely
if not that still just make it like if the bank locks down if someone messes up hacking player mustn't have to break the safe to get the keycard again. make it stay
AllyLily wrote:
The keycard thing adds some realism to the heist. But the guard is hella OP now, yeah. Mike, is there any way of enabling headshots on "actors"?
Veteran950 wrote:
I suggest add 5 guards.
Each of them can be killed by one headshot. More realistic.
AllyLily wrote:
Where do we place them? Along the stairs?

Khaz wrote:
Mike said that, "The guard is such buffed because the robberies are meant to be a 4 people activity."

UltraSmooth wrote:
-1
If guard becomes weak then it lose the complete purpose of robbing bank. Robbing bank must be tough so that it is fun, it's not like some newbies robbing banks earning money in few minutes that cops would take hours to collect it.
This will give complete disadvantage over cops.
Regards,
Munna
PD Chief
SAALCA Division
Veteran950 wrote:
-1 for ur -1
UltraSmooth wrote:
-1
If guard becomes weak then it lose the complete purpose of robbing bank. Robbing bank must be tough so that it is fun, it's not like some newbies robbing banks earning money in few minutes that cops would take hours to collect it.
This will give complete disadvantage over cops.
Regards,
Munna
PD Chief
SAALCA Division