make the cop spawn random after death

today i was robbing the banks and went to bayside then some fucking noob cops came and i killed them millions of times and they didnt even gaf cuz they just keep respawning at the same shitty place .title says the suggestion
RavenGuard69 wrote:
today i was robbing the banks and went to bayside then some fucking noob cops came and i killed them millions of times and they didnt even gaf cuz they just keep respawning at the same shitty place .title says the suggestion
As always... Its bullshit

I suggested countdown for spawn but mike rejected.

+1


36Boys


The 36 Boys were a gang of primarily Turkish immigrants from Berlin-Kreuzberg. The gang was active from the late 1980s until the mid-1990s. Besides Turkish, other nationalities were also represented in the large gang.
Bayside sheriff's office too much close to the hideout and it's so annoying but you can't force them to spawn another place they can change they spawn point in /settings->gameplay->respawn location(on duty)
JacobS wrote:
Bayside sheriff's office too much close to the hideout and it's so annoying but you can't force them to spawn another place they can change they spawn point in /settings->gameplay->respawn location(on duty)
lmao those dudes dont give a fuck and wont change it i want it to be random thats all
Similar thing was suggested by Reonz before.

Mike wrote:
There is no easy way to solve this right now. I’m not going to (and how even would I) stop people going to the bank.

This problem will be resolved when additional high-payout robbery locations are added.
Bayside isn't the only option when it comes to going to a hideout. You can easily get a bag, when there is no one coming to shoot you, just simply change the hideout. All hideouts for the city of SF shouldn't take longer than 5mins
haven't really seen anyone abuse it nor did i test it myself, but if you're a cop and a suspect kills you in let's say fort carson, you checking where he's headed and teleporting in that direction (bayside for example) clearly isn't fair and should be fixed.