Boomerboi wrote:
My point is let medic use weapons against those players who robbed him just like normal players.
Doesn't make sense, but I have two counterproposals.
While mugging a paramedic, there should be a 15% chance of the mugger accidentally touching (& getting shocked by) a defibrillator that paramedics sometimes carry on them. That will prevent the mugging from happening and the cooldown on that particular player will still be activated. There will also be a small HP loss, too.
Additionally, mugging a public servant (police, paramedics, firefighters) should trigger an aggravated charge, just like violence against them.


