Do you have anything better than "it didn't happen to me so that means it doesn't happen very often" and "you dont lose much on death anyway"? Because those 2 arguments kinda suck compared to mine.
As for your 'provoking people' and making up excuses to kill players..it tells a lot about you and your gameplay, but again it doesn't have anything to do with bounties. I'm not here trying to kill people because I don't like them, I just want to remove the bounty from my head (by killing the bounty placer) so I can continue doing whatever I was doing, without the whole server chasing me. Since I'm not able to do so, because some people decide to quit immediately after placing the bounty, I'm here making a suggestion to fix the issue.
If you can't see the problem in this system (and how it can and is being abused) then I guess we have nothing more to discuss about.
edit: I don't get why (by that i mean I absolutely know why) you hop on my posts trying to contradict me when you don't have any decent arguments to back it all up. Your attitude also isn't very nice and whatever grudge you're holding from other servers you'll need to let it go if you ever plan to be taken seriously here (as in actually becoming a staff member). Gotta act more professional buddy, don't blow your cover on the likes of me like some other players did. Stay strong, we both know how heavy your mask is and how hard you try to keep it from falling down and showing your true self.
What a shit fiesta Mike made it that the bounties stay on you even after you log out until you play for 1hr, because people were sooking that players with a bounty just quit and come back without a bounty on their head. If you don't want to die from a bounty on your head, just run around fly around for 1hr, or not when you're safe to quit just quit and play. Stop sooking over the little things so you can keep your guns and armor and most imporatantly your KDA xD.
Another completely irrelevant point. Issue here isn't about me leaving the server (as you said, timer stops when i disconnect), it's about the bounty placer leaving in order to save his ass but still screwing me over with a bounty so the "fight" continues and i can't do anything to stop it. Mike fixed the issue with one side leaving, it's time to do the same with the other side.
Sure I can accept the unfair death, but then why do we have dm rules here in the first place, if our logic is that you don't lose much on deaths anyway? Connect the dots. It's not a DM server so preventing an unnecesary death is kinda what you're supposed to do. It doesn't matter how much you lose, this tends to be changed a lot and fees will probably be a lot higher in the future.
Placing a bounty and quitting is equivalent to robbing someone and immediately /qing which as you know isn't allowed. Leaving the server in order to stay alive and/or unharmed clearly isn't okay. Even if the bounty stays because he had to leave or whatever, at the very least make it so we're allowed to kill them the next time we see them (even if it's a month from now). Obviously, that would be a problem and your ways of figuring out what's DM and what isn't would be jeopardized, so I stick to my original suggestion which makes a lot more sense.
Latz wrote:
No.
https://mikescnr.com/forum/index.php/topic,2924.msg11872.html#msg11872
"I'd suggest bounty stays on player until he dies itsself and won't dissappear after he quits or the placer quits itself."
"or the placer quits itself"
"placer quits"
nvm read it wrong
however, even though it fixed people quitting to avoid death, it also created a problem with placers leaving..people who quit to avoid death can be fixed in other ways, along with this. Such as jailing and/or compensating the player who was nearby and actually attacked the said player.
+1, and make it this way: if the placer quits within, for example, 2 minutes after placing the hit, the bounty gets canceled automatically. This will eliminate the abuse of this system