Add a countdown to bankrobbery/spawn selection for COPS

literally no need for the idea to be implemented bank is full of warrants 24/7 since the new crews are forming up its a big pain in the ass to control/takeover 10+ Criminals fully armed especially the one's that start to run while on low hp even the spawn points are pretty much balanced right now as you can set them accordingly from your 'Account Settings' area and that spawn things give some chance to cops for standing against a whole army of criminals moving the PD's/Spawn points away would do nothing but just make the criminals OP because they're getting more than enough time for healing also the main problem is that cops cannot collect a criminals supply drop which turns out to be the biggest advantage big -1 for this

RazaDaAli55 wrote:
literally no need for the idea to be implemented bank is full of warrants 24/7 since the new crews are forming up its a big pain in the ass to control/takeover 10+ Criminals fully armed especially the one's that start to run while on low hp even the spawn points are pretty much balanced right now as you can set them accordingly from your 'Account Settings' area and that spawn things give some chance to cops for standing against a whole army of criminals moving the PD's/Spawn points away would do nothing but just make the criminals OP because they're getting more than enough time for healing also the main problem is that cops cannot collect a criminals supply drop which turns out to be the biggest advantage big -1 for this
........

Sample: Today we were in bayside with bag and we couldnt deliver our bag to hideout cause 3 cops on there we killed them but they were spawning in bayside and coming in 3 second. They did like 4-5 time then 2 cop came for help they killed us. So bro can u tell me what should we do?


36Boys


The 36 Boys were a gang of primarily Turkish immigrants from Berlin-Kreuzberg. The gang was active from the late 1980s until the mid-1990s. Besides Turkish, other nationalities were also represented in the large gang.
A solution that comes to mind is to choose another hideout to deliver your moneybag were there isn't a police department for cops to spawn at. It sounds like you were able to fend off several assaults from the cops, but the cops manage to wither away your guys' armor and health to the point in which the cops finally won.

For the suggestion, I agree with RazaDaAli55 that there isn't a need to add a cooldown for cops to respawn after dying at the bank, or spawning far away from the bank. Robbing the bank should be a challenge since you are getting about $7 to 15K or more per bank robbery unlike store robberies were you get about $500 to $1K per robbery.
Lancerb1 wrote:
A solution that comes to mind is to choose another hideout to deliver your moneybag


AP? its same like bayside there is a police departman in ap. So should we go los santos from sf?  and it's hard to escape when more than 3 cop on us.
Sorry but its weird.


36Boys


The 36 Boys were a gang of primarily Turkish immigrants from Berlin-Kreuzberg. The gang was active from the late 1980s until the mid-1990s. Besides Turkish, other nationalities were also represented in the large gang.
Reonz wrote:
AP? its same like bayside there is a police departman in ap. So should we go los santos from sf? Also impossible to go another hideout, more than 3 cops attacking u.

Sorry but its weird.


That's the challenge when you rob the bank. Also, you can go to the next closest hideout which is Tierra Robada to deposit your moneybag. That hideout it's reasonably far from any other police departments, and it gives you a chance to call in a supply drop if you need to fend off another way of cops.
That's why many players don't want to rob bank.
+1
Hit 'Em Up
Lancerb1 wrote:
That's the challenge when you rob the bank. Also, you can go to the next closest hideout which is Tierra Robada to deposit your moneybag. That hideout it's reasonably far from any other police departments, and it gives you a chance to call in a supply drop if you need to fend off another way of cops.
No man its weird, cops can respawn 100 times in there. Also lets think about for newbie. Probably he will be alone in there 2 or 3 cop can kill him easily. Even if he kills them they will come in 1 minute. You cant keep players on the server.


36Boys


The 36 Boys were a gang of primarily Turkish immigrants from Berlin-Kreuzberg. The gang was active from the late 1980s until the mid-1990s. Besides Turkish, other nationalities were also represented in the large gang.
-1

As well as Raza and Lancerb1 stated above legit reasons, there are barely any situations where there is the same amount of cops and criminals inside the bank. Police officers are almost always outmachted in any bank shooting, so why adding any restrictions? Let's assume we add a cooldown for cops to go into the bank after getting killed, afterwards many suggestions will be posted against criminal privilege in bank.

I can see collegiality between your crewmembers, who are all supporting this, but robbing a bank should be way more complicated in my opinion.
Domingo wrote:
-1

As well as Raza and Lancerb1 stated above legit reasons, there are barely any situations where there is the same amount of cops and criminals inside the bank. Police officers are almost always outmachted in any bank shooting, so why adding any restrictions? Let's assume we add a cooldown for cops to go into the bank after getting killed, afterwards many suggestions will be posted against criminal privilege in bank.

I can see collegiality between your crewmembers, who are all supporting this, but robbing a bank should be way more complicated in my opinion.
This suggestion was for u guys, Probably you cant even take bag while you re robber bro. Thats why you playing cop 24 7. :/


36Boys


The 36 Boys were a gang of primarily Turkish immigrants from Berlin-Kreuzberg. The gang was active from the late 1980s until the mid-1990s. Besides Turkish, other nationalities were also represented in the large gang.
it must have been a sad topic for players who only play cop.
Hit 'Em Up
-1

Criminals are powerful enough with a gang of 20 ppl standing outside bank robbing it 24/7, and they still want more power so they can make money even easier than it is now. Bank robberies should be a challenge instead of being a walk in the park. If you don't want to get killed by cops just stop robbing bank or take it as a challenge, and no need to be toxic pls.
Big -1. All the reasons why it shouldn't be implemented are stated.
-1.

Like a lot of people have stated above me, it's too easy to rob a bank, even with waves of cops coming, and you should definitely have a group of players w/ you to help fend off against the cops, 95% of the time the robbers get away with the robbery, there is no need to appeal to the 5% of the time when they don't.
UnforgiveN wrote:
About what you said , i want to change it like that : For ex. When cops die at los santos bank they get spawned in dillimore and comes back in 1 minute and it makes bank robberies impossible to complete sometimes . So when cops die , make a cooldown or at least make them get spawned away from bank


Yeah, far away from Dilimore
There is no easy way to solve this right now. I’m not going to (and how even would I) stop people going to the bank.

This problem will be resolved when additional high-payout robbery locations are added.