Planting a satchel charge near a Cop gives you 4 star threat suspect.

Currently if a innocent civilian plant a satchel It doesnt get wanted level, so what they do?
As innocent, go near a Cop and plant a satchel on Cop body, and in the meantime the Cop cant do nothing because the player dont get wanted level, he get wanted level once he activated the satchel, but the Cop/player Is already dead in this case and cant do nothing for defend himself before getting exploded.
Not 100% sure but I think this is a SA-MP issue as the satchels aren't very synced.

Maybe it could be implemented where

if $satchel_ammo -1
then crime committed: planting explosives

edit: but also could make false su with how SAMP and ammo amount sometimes drops by itself etc
See Clink making a fool of himself here lmao


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Yes we couldn't really detect where the satchels were thrown out.
But we had their ammo, so it is implemented in the next update and the thrower is marked as a threat.