Tailing suspect job bug

https://streamable.com/aocfw5
pretty much, i doubt the coordinates were messed up, because, after the camera viewing angle watching the suspect coming out of graveyard location, my player's last position goes to a different location (Blackfield Chapel Church) and inside building aswell, so I had to tell an admin to respawn me afterwards

plus; I don't know if it's necessary to have no guns while doing this job, because I got scared after realizing that I only have a satchel detonator
but after getting respawned, I got them back, so it's ok.
Hi howl !

Viewing the video already seems that it shouldn't be like that, I'll log it.
Bug report by howl (forum topic #3644)
Issue #1087
IssueCop job event
DescriptionCop job event (tail the suspect). Wrong coordinates, teleported player out of active city..
Script areaTail the suspect
PriorityLow
Logged byMLGERROR
Assigned toMike
StatusNew
Comments-

Never had problem like this with tailing missions, only with chasing ones.

And it's scripted like that, that you lose all weapons and get satchel detonator while doing it, once you come to place where you need to take pictures, you get camera, and after finishing mission, all your weapons are returned. Not sure why it is like that. 🙂
Night wrote:
And it's scripted like that, that you lose all weapons and get satchel detonator while doing it, once you come to place where you need to take pictures, you get camera, and after finishing mission, all your weapons are returned. Not sure why it is like that. 🙂


still, it's unnecessary to take away all the weapons what cop has, because, either way, bots are bulletproof unless if they are meant to be taken down.
Thats really bizzare, never seen that happen. You might've been desynced as you got the blackfield spawn fix thing to happen where the client drops some packets that are supposed to handle spawning of the player. It simply respawns you again if it detects you are standing inside the church (this is the default spawn area in MCNR gamemode)
M3E6 wrote:
Thats really bizzare, never seen that happen. You might've been desynced as you got the blackfield spawn fix thing to happen where the client drops some packets that are supposed to handle spawning of the player. It simply respawns you again if it detects you are standing inside the church (this is the default spawn area in MCNR gamemode)


I did not get respawned by the script as you are telling me there, after I failed my job, I stayed there. So, I had to ask an admin for a respawn.
Well, if I had to guess there was a variable that is really important in handling this that didn't get set because of lag, although if that happens the mission should just fail I guess. It can't work without that value being set
Surprisingly, this topic is still not locked, since it was from May but oh well; I've a newer clip to report with, and this one happened in Ganton (LS)

the story is explained the same as above.
https://www.youtube.com/watch?v=XlHgx9lWiy4
What did you do after the incidence? Did you press f4?
XomoX wrote:
What did you do after the incidence? Did you press f4?


I was never killed, I got respawned automatically after it.
Mike opinion?
It's very strange to see something like this for the first time