Veterinarian civ role

Just a disclaimer before I continue, I already LIKE the way the Medic works and how he's able to heal everyone, BUT there have been some suggestions and polls about preventing Medics from healing criminals, which would be unfair without an equivalent to the Medic on the criminal/civilian side.

The Veterinarian role is basically the civilian version of a Medic, I'll take to calling it Vet from now because it's a longass word, please don't confuse it with Veteran

The idea that came from other players is that Medics should only heal cops and civilians because it doesn't make sense for a public service worker (Medic) to heal an active criminal. So this is where the Vet comes into play, this Vet would be similar to how the Mechanic role works, he's basically a Civilian, and can rob and steal and do everything a Civilian can do, and can become a active Criminal, the difference though is that the Vet can also offer medical services to his fellow criminals, this would help balance the gameplay in case the Medic is ever limited to Cops and Non-Suspects only.

This would also create a different aspect of gameplay, where Medics would now be able to team with cops, and Vets would be able to team with Criminals. This would create more intense and diverse ways of gameplay.

There are some downsides, though, to this suggestion. I'll list them because I'd rather things stay the same anyways, but if the Medic change happens, this should also happen.

Downsides:

  • Medic job will be boring, considering that they would lose more than half of their customers

  • Every criminal would choose the Vet role so they can all heal each other lol

  • Vets can shoot and kill cops but Medics obviously can't kill criminals? Something to think about



With this being said, I repeat that this is a precaution suggestion, in the case that the Medic role is ever limited to Cops, in order to buff the gameplay of Criminals within logic.
Note: Please note that the purpose of the pool is to prevent Medics from healing criminals while police are nearby. Additionally, current rule states that Medics are prohibited from healing criminals (or police) during a shootout.


I like this idea. The problem is, jobs in MCNR are based on a player's skin. I'd have to completely change the way skins/jobs are handled.

Unless there is a skin we could use purely for this?

EDIT: Omg, the scientist skin, it's fucking perfect
Thats a good one
In my view adding another medic class doesnt have sense.
Medics duty Is to heal players no matter if they are criminals or cops, also in real Life medics have the duty to take care of criminals.
A good way Is:
Medics cant offer their services to a wanted player if a Cop Is nearby (50/100 meters).
sixstars. wrote:
In my view adding another medic class doesnt have sense.
Medics duty Is to heal players no matter if they are criminals or cops, also in real Life medics have the duty to take care of criminals.
A good way Is:
Medics cant offer their services to a wanted player if a Cop Is nearby (50/100 meters).

Yeah that's the short-term plan, but adding a job specifically for healing criminals might be good.
They could also supply some sort of drug to give criminals an edge, sort of like 'super armour'. Of course you'd need a cop equivalent to make it balanced.
Agree for that but wouldnt it be too broken? Criminals will be able to camp ammunitions infinitely like in the Come-A-Lot ammunition criminals camp because they have highground and only one way to reach them ( excluding rustlers and sea-sparrows ) if they have medical crims or the Vets they will be hard campers like on the major reasons they die afterwards is that they are waiting for their flares and then cops arrive and kill them if they have Vets they can just go in ammunition come back and get heal from the Vet

One thing to balance it can be:-

  • Vets can only heal the same player once every 5-15 mins.




Might be a little bit better with this nerf ig?
There would have to be strong considerations of balance and fairness.
Mike wrote:
There would have to be strong considerations of balance and fairness.

Add a cooldown, make vets only able to heal with medkits to other players and make them able to carry 6 medkits