make cops lose more on deaths

i think cops lose like $500 per death and criminals get jailed for 5 mins and 4k bail, dont seem balanced to me. maybe increase the $500 to like 1k or 2k, any ideas?
I lose money when i die?
Nobody can escape their sins, everyone gets punished whether it takes a day or an eternity.
You can change who you are, but you cannot run from yourself.
Ahsoka_Tano wrote:
I lose money when i die?


XD

I agree with you, the 500$ was long ago, later on they even removed that and now they keep respawning and jailing suspects without losing a penny after dying. Making it like 700$ will be dope, fair play is what I'd like.
xo
+1

Cops doesn't lose their weapons after dying, so seems fair to me.
Domingo wrote:
Cops doesn't lose their weapons after dying

You also don't lose your weapons after dying, only if you are arrested/locked in jail, thats when you lose your weapons.

Cops earn little money performing their duties, all i earn is basically spent on armour and weapons mostly since you get most money by arresting/neutralizing suspects. (which in most cases is suicide seeying how 1 newbie cop gets graped by 6 goofed up most wanteds)
Nobody can escape their sins, everyone gets punished whether it takes a day or an eternity.
You can change who you are, but you cannot run from yourself.
Nerf police already, they too OP. Cop class is still unbalanced, 1-2 cops already fuck over the whole server. +1 from me
Cops should lose guns (should respawn with same % as from evidence locker for criminals) and pay little $$$ on death like criminals, when they die.
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TheTrevorPhillips wrote:
Nerf police already, they too OP. Cop class is still unbalanced, 1-2 cops already fuck over the whole server. +1 from me
Cops should lose guns (should respawn with same % as from evidence locker for criminals) and pay little $$$ on death like criminals, when they die.
thats not called nerfing... u are downgrading the cops like hell fuck ur comment bro thats too much
no need to deduct their weapon ammo and money both at once, that's too harsh. Only a small money deduction i.e 500-600$ will fair it up
xo
Its my opinion. Cops are currently like bugs. You kill them, they come back.
Its literally just Spawn, kill, spawn, kill, spawn, kill. They don't even care when they die.
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What about a little system which could stop cops of constantly coming back?

Maybe like if you get killed repeatedly in a short period of time, like I don't know, 10 deaths within 2-3 minutes, you get suspended from your job for 5 minutes due to constantly 'not performing your job well' or I don't know, something like that. I know Mike said he won't add any restrictions to cops, but lets see.
Domingo wrote:
What about a little system which could stop cops of constantly coming back?

Maybe like if you get killed repeatedly in a short period of time, like I don't know, 10 deaths within 2-3 minutes, you get suspended from your job for 5 minutes due to constantly 'not performing your job well' or I don't know, something like that. I know Mike said he won't add any restrictions to cops, but lets see.


Ye that was suggested already I guess. A respawn timer, e.G 30 secs before coming back + the spawn location when you die.
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Domingo wrote:
What about a little system which could stop cops of constantly coming back?

Maybe like if you get killed repeatedly in a short period of time, like I don't know, 10 deaths within 2-3 minutes, you get suspended from your job for 5 minutes due to constantly 'not performing your job well' or I don't know, something like that. I know Mike said he won't add any restrictions to cops, but lets see.
https://mikescnr.com/forum/index.php/topic,5763.0.html
Zack Hemsey enthusiast
I don't think that's a nice idea because cops are a part of public service and why should they pay when they die while on duty? newbies become cop just because they die too many times while they were criminals and losing even 1k so many times can amount to more than what they earn. Instead of doing this
make the respawn far enough. For example if a cop died in the main city of SF, spawn them in Angel Pine or Bayside. And if cop dies in Bayside or Angel Pine, spawn them in SFPD. That would be much better from my point of view.
Domingo wrote:
What about a little system which could stop cops of constantly coming back?

Maybe like if you get killed repeatedly in a short period of time, like I don't know, 10 deaths within 2-3 minutes, you get suspended from your job for 5 minutes due to constantly 'not performing your job well' or I don't know, something like that. I know Mike said he won't add any restrictions to cops, but lets see.


This sounds a lot better

#FreeCuba
Sasino97 wrote:
This sounds a lot better

i agree on that