Just like in the single-player experience where you can ask CJ's girlfriends on a date, i feel like MCNR could have space for this sort of interaction with another player.
How would it work?
Through /date (id), after the other player accepts the offer, a timer would begin (i.e, 4 in-game hours), and there would be several points of interest where the couple could go out. Bars, night clubs, fast-food restaurants, the beach and so on.
There would be a factor that determines the outcome of the date (Successful or Failure), which could perhaps be a prompt from both players, where neither can fail in order for the best result to happen.
(to simulate this https://www.youtube.com/watch?v=jP07XMkkwds and this https://www.youtube.com/watch?v=23STP1OaVpc)
There would be a factor that determines the outcome of the date (Successful or Failure), which could perhaps be a prompt from both players, where neither can fail in order for the best result to happen.
(to simulate this https://www.youtube.com/watch?v=jP07XMkkwds and this https://www.youtube.com/watch?v=23STP1OaVpc)

