+1 for sure, 250 fps cap seems good, can't wait to see mike decline it


Ast wrote:
whatthehell, wait sec, if they raise fps to 250 it could be swimming faster or wat
Combean0007 wrote:
they gonna swim faster than me!1111 😔
Ast wrote:
whatthehell, wait sec, if they raise fps to 250 it could be swimming faster or wat

franklyn wrote:
https://mikescnr.com/forum/index.php/topic,2518.0.html
No

Kittycatmur wrote:
Incorrect. Server only alters damage values, not the fire/hit rate. And since currently higher FPS doesn't affect damage values, but affect fire/hit rate, increasing fps leads to higher DPS
Kittycatmur wrote:
Incorrect. Server only alters damage values, not the fire/hit rate. And since currently higher FPS doesn't affect damage values, but affect fire/hit rate, increasing fps leads to higher DPS

punisher wrote:
ima give u a video thats show that u barely shoot any faster.

howl wrote:
Typically, I find it quite indifferent to actually reject this following proposition. Since, the majority of the events are FPS based by this enormous game mechanic.
You're unable to take off the Skimmer? Just do it on a lower framerate.
Lower speed on boats? Take on your FPS limit.
Rarely taking fall damage? This is a server-sided damage based server, so there's no way to actually have the RNG on your side for this.
Pushing cars harder than the usual? Why does that one matter, nobody does that to actually take advantage, it's a useless thing to complain about.
Helicopter engine starts faster than the usual? It's already hard to take off the helicopter while we're dealing with the hotwiring in the first place (always fails on the 2nd attempt, bug).
And so on... The community are already well-aware of the following pros and cons for this whole case scenario, so it's practically no reason to even try arguing about it again, since you're gaining disadvantages on top of that aswell, which is quite balancing things out.
