[Z wrote:Thegoodfather link=topic=11189.msg59047#msg59047 date=1659884748]
I personally agree with the imbalance with the cops however buffing/nerfing guns wont help a lot in that since the cops are probably going to use the same weapons as criminals.
What I think can help is, buffing the payouts for different jobs such as medics, firefighters, prostitutes and mechanics might help and since they all have the service offering thing in common maybe adding a multiplier for the service offering streak will be nice.
For the civilians missions, some of the missions might need a bit of a work for eg, the trucking mission should be longer and from one city to another with a better payout consuming atleast of 5-7 minutes of a player's time rewarding around 6 to 7k maybe.
And lastly for the criminals, currently the bank is the only source of making decent money in the server and with the 70 players online it's nearly impossible to get a bag out of the bank, so to fix it buffing the house robberies could help like it used to be back in the day if safes had 500k in it, it used to reward like 50k at the time. Also delivering the securicar after stealing it pays out very less and you usually have to deliver it to another city so it's literally a waste. Buffing it to atleast 10-15k might help. And one last thing is allowing robbers to rob stores outside the active city might help.
How this all gonna help is simple since the 70 players we have online will be distributed in to different jobs and doing missions around the san andreas map.
I agree but robbing stores outside active city is something dumb because we wont see anyone around , i mean 50players 3cities would be a mess. If u are a cop u are not gonna drive 6km to arrest someone.

