Re: Rule change about killing MW

Red_DragoN wrote:
If we wanted a driving simulator we would go find a freeroam/stunt server as well my homie

fax
Karbz wrote:
  as previously it was just 'Most Wanted vs Most Wanted' - You had most wanted suspects acting like cops going around constantly spawn killing/killing other most-wanted members in an attempt to get them jailed.

wouldnt that problem be solved if yall make it that if a  most wanted died x amount times to another mw or a civ  he wouldnt go to jail ? he would only go to jail if cops killed him or died near cops ?
SNOOP wrote:
Guys chill out
when you were a beginner
did you always like getting hunted down by old and pro players and being hunted by cops at the same time

i mean most of the players here have learnt how to defend themselves by being hunted
all u see is people who are lazy twats who arent taking the time to learn on how to defend themselves instead they go around bitching about dying alot of  times ?
RedX wrote:
Well that's what he was trying to explain about. This new rule indirectly promotes killing cops and will probably create some balance to the overpowered cop situtation. Since MWs can't be killed for bounty anymore, criminals can focus more towards fighting cops instead of killing their own type. But again this might take some time to come in effect as people are not so used to it and everybody just wants to kill other players which they think is much easier as a cop. So I think we just need to wait for people to realize that this new rule creates an opportunity for all criminals to work together against cops.

ur technically saying that crews will help each other out ?
i thought the mw thing was supposed to like make it easier for  crews to go to war
thats how i saw it tbh