saz wrote:
Cop advantages:
- Low radar visibility (if personal car or unmarked police car)
- Free weapons on spawn (Depending a skin you choose)
- Free cars on spawn and can call free job cars (with vehicle armour already equipped which reduces headshot damage in car)
- Broken S.W.A.T skin with already insane headshot damage reduction (If in a armored car, its just unplayable)
- Cops can go suicide only losing $500 per death.(med fees now?)
- Cops don't lose weapons on death. (Criminals lose approx $50,000 per death if arrested with weapons, very balanced)
- Cops earn the most money of all activities in the server, if played right.
- Cops have arsenal that civils don't (Seasparrow,Rustler and a goddman tazer that stuns suspect for 5 seconds)
Cops disadvantages:
- Follow more strict rules.
Theres many more things that have not been brought up here, but seriously nerf cops to ground and balance the damn gameplay.
If you are a solo player, good luck going against 2 or more cops with swat skins, because most likely you are going to die. No matter how good you are their fast skin and headshot protection will carry their asses.
https://youtu.be/EdRGRPaTzF0
using weapons against cops inside armored car, feels like shooting with paintball (deagle is weaker than m4 btw) (for me it seems deagle damage is randomized sometimes, shooting person from 1m does 1-5 damage, same issue goes to sniper)
especially bike, unreal how broken that is
https://www.youtube.com/watch?v=dlJroNenVTI


