Mike wrote:
Wow this is quite a hot topic and I understand why. I haven’t been ignoring this I’ve been watching this topic regularly to see what everyone thinks. Here’s my two cents.
Some of these are just ideas I want to float and others are things I’m set on doing:
1. At some point the Hydra, Hunter and Rhino will be completely removed. The Rustler and Seasparrow will remain.
2. Cop XP and payday will be made to reflect the cop vs criminal ratio. If there are lots more cops than civilians/criminals cops will be paid less and get less XP.
3. Cops ‘camping’ at the bank needs dealing with. Cops that stay in the area should be directed to leave or lose XP or something unless there is already a criminal either nearby or inside the bank.
4. When there are not enough cops on the server all players should be offered a recruitment bonus if they become a cop to balance the teams. The bonus should come after a few minutes and some work done.
5. If there are too many cops some should be offered ‘paid absense’ to go off duty as they are ‘over-staffed’.
6. If a player joins and they are a cop they will spawn off duty if there are over 60% cops or so.
7. Players cannot go on duty as a cop if there are over 60% cops active.
Thoughts?
3: Simply surround the bank with invisible per-cop airstrips like MTA servers did back in days XD
5: We'll have to think on the way of forcing their resignation, since they may simply ignore the offer.
[6; 7]: I think 60% is too much. Apart from law enforcement and criminality, there are many more activities players do.