[MAPPING] Island-Prison

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Thanks! I sorted out the distance issue and tweaked the values of every object like this: Larger objects have higher draw and streaming values while smaller objects have lower. I will start working on the interior of the prison too and then create a simple "break your friend out of jail" system to show you my idea of how it will work.

Domingo wrote:
I really like your map and skills overall, this would be really refreshing for the server.

Back to the suggestion, Island prison would be nice as I stated above but only if there is a possibility that the Island can re-locate after each city change, so f.e. in LS we don't really need to drive that path to the prison.


Thank you. This is exactly what I suggested in my main post, moving it around though would be a hard thing to achieve since I cannot seem to bulk move objects in the application that I'm using for mapping so we will have to change the coordinates manually (?).
would love to see this. Would add a use to the high speed boats
Should add work prison guard, if the island it will be. By the way I am for the thought.
spectrum wrote:
Should add work prison guard, if the island it will be. By the way I am for the thought.


Could make this a subset job, maybe add to cop or maybe make it it’s own rank in itself? Idk
Dudesdog wrote:
maybe add to cop

When in-game is many MWs its be help to cop who don't want fight with criminals
Hey there, I have made a quick video demonstration of the process of how you could possibly break someone out of jail. Again this is just my idea and could be changed if not applicable. To make it a bit more challenging, NPCs could be spawned inside and start shooting at the intruders on sight. It could be also possible to just use an animation of breaking the cell door with tools or something if the player does not have a chainsaw equipped, but this action should take twice the time to complete.

Don't mind the upper floor interior I have been working on it haha. Thank you!

https://youtu.be/2yAKuM-DED4
ChrisAg wrote:
Hey there, I have made a quick video demonstration of the process of how you could possibly break someone out of jail. Again this is just my idea and could be changed if not applicable. To make it a bit more challenging, NPCs could be spawned inside and start shooting at the intruders on sight. It could be also possible to just use an animation of breaking the cell door with tools or something if the player does not have a chainsaw equipped, but this action should take twice the time to complete.

Don't mind the upper floor interior I have been working on it haha. Thank you!

https://youtu.be/2yAKuM-DED4


Pretty fucking sweet. I dig it!
🙂
Do you reckon this map is ready? Please send me the object data and I’ll try it out in-game.

Do note however I will not be turning this into some sort of prison RP. It’s just going to be another PD/jail.
think about how much performance it's gonna consume on people's potato PCs, it will suck hella fps due to the number of objects you've invested in.
howl wrote:
think about how much performance it's gonna consume on people's potato PCs, it will suck hella fps due to the number of objects you've invested in.

You're right, but it's not a big problem, because if someone has a good computer, why can't they have fun? I recommend installing Potato mod
My stats 😉

Tupac wrote:
You're right, but it's not a big problem, because if someone has a good computer, why can't they have fun? I recommend installing Potato mod
It does affect a lot of users. most people play on less than 50 fps. when they reach near this island their fps might drop to 20 or 25. Potato mod will surely give them a huge fps boost but it includes a car modification which makes the cars look like minecraft blocks which interferes with the collision so they need to be told to remove that from their potato mod.
As I mentioned before, I have tweaked the draw distance of each object based on their size and I think this will save some frames, same goes for the interior too. They won't just be loaded at once.
Looks great I hope it will be impossible to escape because impossible is always fun🥲
howl wrote:
think about how much performance it's gonna consume on people's potato PCs, it will suck hella fps due to the number of objects you've invested in.

Have you any idea how many objects are rendered at any given time? Like a thousand. A hundred more is not going to cause FPS drops… plus the draw distance will be low.