If a player steals your/somebody elses drop, if you kill him he will drop it

Locked

but if you drop a supply drop that has armor on it, and you're shooting him to get that armor back, how is that balanced and fair?
even if the time frame is 5-10 seconds you're damaging your "own" armor, only to get it back fully recovered xD
If it's just ammo, then sure I'd say you can take abit of it back, since the ammo crate doesn't give as much as it use to.
YellowFlash wrote:
but if you drop a supply drop that has armor on it, and you're shooting him to get that armor back, how is that balanced and fair?
even if the time frame is 5-10 seconds you're damaging your "own" armor, only to get it back fully recovered xD
If it's just ammo, then sure I'd say you can take abit of it back, since the ammo crate doesn't give as much as it use to.

I forgot to type that you can't get your armour back, but you can get medkist, jerry can and other
YellowFlash wrote:
but if you drop a supply drop that has armor on it, and you're shooting him to get that armor back, how is that balanced and fair?
even if the time frame is 5-10 seconds you're damaging your "own" armor, only to get it back fully recovered xD
If it's just ammo, then sure I'd say you can take abit of it back, since the ammo crate doesn't give as much as it use to.
same issue arises with ammo too. If the player uses that ammo to shoot you, how can you get it back :-/

Instead if we can get a refund of that money by killing, it would be much better...
If a player steals an ammo drop, and gets killed by the drop owner, he will drop the same amount required to buy that drop ( donator discounts will not be considered). Thoughts?
RedX wrote:
same issue arises with ammo too. If the player uses that ammo to shoot you, how can you get it back :-/

Instead if we can get a refund of that money by killing, it would be much better...
If a player steals an ammo drop, and gets killed by the drop owner, he will drop the same amount required to buy that drop ( donator discounts will not be considered). Thoughts?

Negative I not quite right for your discussion, I am more agreeable when someone after we kill that person will spend a few percent of the money and some of the weapons and ammunition he has.

Domingo wrote:
This would be similar when you kill someone who stole your money and you can pick it up, but this one would work only 5-10 seconds after someone steals your drop.

Positive after the stolen money appears, the items it has will automatically drop when the perpetrator dies
Fair enough. No armour but the e.G ammo/medkit will be brought back to you.

I support that, yis.
Tschüss ihr kacklappen
It’s not as simple to script as you would think. Think about it logically. Like people have said above, what if someone steals your Mega drop and then you kill them to get the health/armour, they use a medkit, they use some ammo etc. And all that has to be tracked. It just sounds like a nightmare I want to avoid. How often are supply drops stolen really..? Maybe it should drop some cash like when someone robs you though
Mike wrote:
Maybe it should drop some cash like when someone robs you though

RedX wrote:
Instead if we can get a refund of that money by killing, it would be much better...
If a player steals an ammo drop, and gets killed by the drop owner, he will drop the same amount required to buy that drop ( donator discounts will not be considered). Thoughts?
The problem there is you’re duplicating money out of thin air. The thief gets to keep the stuff and the owner gets the money back… pretty much a free supply drop…

I’m still rejecting this. If someone steals your supply drop (unlikely) then rip you.