Thanks to everybody for the constructive criticism.
Tazer is balanced in terms of range, but I believe a few minor updates ago Mike made it so the same person can't be tazed 2 times in a row, with a 10 second time inbetween, I think this should be lowered to 5 seconds, because there are times where you go chase a crim on foot for 8 minutes to finally get a tazer on him and he just breaks out and the chase goes for another 8 minutes, bit annoying.
I honestly think the default cop cares are quite good. I base vehicles off of 2 things. Speed and survivability, I'm not sure on this, but set vehicles burn quicker then others (basing this off of /dl info), and the cruisers don't start burning all that quick and their handling and speed are quite good. The only cruiser I think is by default worse is the SFPD cruisers, but I don't think Mike has any power over them so it's just a thing you have to deal with.
There are the special high rank pursuit vehicles, which are cool, but truly do get destroyed quickly, I did suggest making high ranking cops be able to convert their civ cars to cop cars, which Mike said would be cool, but believes would be highly unbalanced due to everyone using them. I think if you make it only possibly from a set rank, it wouldn't be a big issue, since then I'd believe that you've earned it really.
Default police mavericks are shit, the Rustler (Plane with guns) and Seasparrow (Heli with guns) are cool to use, but quite impractical unless you have a dedicated ground team, because 90% of criminals cannot be shot to death, so they're big machine guns are only good to take out the cars, then you have to land and try and chase them on foot, which is utter shit, but that's mostly due to rules not the vehicles fault.
Currently the bribing is meh', Mike definitely made it a whole lot better since the last update, but I still think it should be limited a bit more in a realistic sense, let's say make bribes only possible for officers of rank 6 and above.
Regarding cops working together, I mean it happens not a whole lot, but it's out of Mikes control, I believe as there will be new players, more cop players, thus more teaming.
UnforgiveN wrote:
Cops have enough power if they know how to use it .
Cops do not need to be buffed, I think many just give up as they go 1v5.. Team up with other cops and you will see how fair (if not leaned towards police) it is.
-1.
Police was overpowered before and still is. Only the payday is kinda whiffy-whoffy.
Tazers were op, they got nerfed, and still are op if you know how to use it.
UnforgiveN wrote:
Im playing as a cop nowadays . All i see is payment isnt enough and cop shop menu is useless . Cops have enough power if they know how to use it .
that explains it perfectly
The reason I don't like topics with multiple suggestions.. I've implemented suggestion #4 and #5 but rejected the others. Where do I move this topic now?