Mike wrote:
If we're thinking about logic, my logic might be that in order to track a player that isn't a suspect (as a cop), friend (as anyone), customer (as medic/fire) or bounty (as civ), you'd have to pay for a private investigator to track them down.I think I'd just translate this into making players pay to track other players.
For this part, you could also make it cost per 10 (?) seconds of tracking, for example, you /gps someone, it takes an amount of cash, then after every 10 seconds or so, it takes the same amount again, basically an hourly wage for the private investigator for constantly pinpointing the person on your map haha

