Removing knockdown animation / Reducing chances of breaking free from cuffs

Step backwards sounds good, for both sides..it will definitely bring some balance.

I'm also glad to hear about cuffing animation stopping once you receive damage, it will give cops a chance to defend themselves instead of being sitting ducks. Even if it comes with a risk of losing your suspect, it's still better than being a free kill.

Making the arrest animation shorter/skippable sounds great too. It's something cops will definitely appreciate, especially in the situations when you're getting shot at.

Me mistyping the /medkit was probably the result of me not believing what just happened hah..
I don't think it's necessary to bring it up as a key, since we have plenty of time to type it down before the other guy can deal the final shot, but then again I wouldn't mind seeing it either.