Red_DragoN wrote:
Thing is that cops dont lose shit when they die, except armour and myb small amount of cash which im not sure about.
On the other hand, if a criminal dies, he loses armour, weapons and 3 minutes of his life wasted for staying in a cell.
If you're planning to improve cops income, criminals should get something better as well don't you think?
I'm just saying that players who have jobs in general should get paid better, I didn't mention other jobs like a medic etc as I don't know much of, but let's just be clear. the police job is just where you keep losing money by time and the cash you gain is actually paid (if you work hard enough to even earn a 7,000$ paycheck) on 1 infernus repair for example, and you of course repair dozens of vehicles and sometimes armor it to deal with criminal groups. So you end up losing money not working in a job to earn money at all.
Criminals ain't a team, It's an act an individual chooses to do and must acknowledge the consequences of getting caught. and talking about balance between criminals and cops shouldn't be really it, even if we do I don't really see much disadvantages, Army vehicles are removed. seasparrow nerfed to become a flying free kill and tazer range/rate of fire and hit cooldown makes it easy for criminals to dodge it.
Try thinking about it from the Police team POV. Bank robbers earn like average of 14,000$ each robbery, and pays much less if they are not caught/play smart, cops have to spend loads of money as long as they play, and what they earn is nothing to even cover up the costs alone.