Vippy wrote:
2. Be able to create private discussion thread, any posts in it will not be visible to the public.
Any leader has a right to discuss with his members privately about his crew, supported.
Good Idea?
21 total votes
Vippy wrote:
2. Be able to create private discussion thread, any posts in it will not be visible to the public.
sm0ke wrote:
I strongly agree with vippy, especially being able to make ingame groups so you can talk privately with multiple players at a time. This will definitely make the game enjoyable and fun for everyone while making it easier to organise group activities. Also saves time as you can talk to multiple players at a time instead of having to PM them one by one.
A command like /groupcreate to make a group.
A command like /groupslist to view all groups made.
/groupinfo [group ID] to view all members in a group and the owners.
/gm to send messages in your group.
/groupcall to call all group members to your location. That location should be marked on minimap so that groupmates can easily go there.
Commands to moderate the group should also be there, for example:
/groupkick
/groupowner
/groupinvite
/grouprename [new name]
- Player who made the group becomes owner by default.
- If owner quits for some reason, the ownership should be passed on to another player.
- Would be nice if players in same group are able to see other members on the minimap
-
These are some points to focus on if this suggestion is accepted. Thank you.



Parzival wrote:
Umm, the thing you're suggesting is totally different because it's for the game, we're talking about the forums.
Vippy wrote:
1. Be able to make my posts in group forums private, only members in my group can see it.
2. Be able to create private discussion thread, any posts in it will not be visible to the public.
3. Also what i was thinking is to suggest a group create command (grc) in game, like if we want to discuss strategy against cops or gangwars so we can use /gm (message) for it.
I hope this is possible I want to have discussions with my group members about game-play strategies and many other things, I don't want other players to see that stuff,
sm0ke wrote:
Read the 3rd point again Parzival

puuro wrote:
+1 with additional explanation

UnforgiveN wrote:
Basically same system with S*CNR . +1
