disallow sawn off shotgun 2-2

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Xander_ wrote:
No difference, what?

What? No difference. Both have practically the same effects, both are overpowered. 2shoots are more likely supporting DM.
Switching your weapon to re-fill your clip is a bug, as there's a missing variable in the game that should store the clip count. Along with the fact that you can put your weapon switch into a "queue" so that the action (the game switches the weapon automatically) happens after a shot is finished, proving that it's even more of a bug for the sawn off's.
I have seen it so many times, when players just reload their sawn off out of nowhere, then suddenly dealing more damage than an asteroid hitting earth, because of this, just what Sasino has said is completely correct.
Aaliyah wrote:
First of all your video is private. And yes it must be disallowed because people starts crying when they got killed by it. am i right? 😀


My bad, now it's public.
And no, it's not just you, I used your clip as an example but many players abuse it.

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In my opinion, a simple script that holsters the weapon and warns the player if it detects they are abusing it (by counting the number of shots in a certain amount of time) would be good.

#FreeCuba
"2 Shots" is encouraging players to only use sawn off, Unhealthy to the game.
Zack Hemsey enthusiast
+1 .Too OP
1. Either squeeze in a type of an anti-system like C-Bug detector, which fully stops the player's ability to move for a second and add a displayed message of what has happened ("DON'T C-BUG!" // "DON'T 2-SHOT!").

2. Or add an exception in the reload animation system specifically targeting the "Sawn-off Shotgun" by denying a possibility for the player, whose changing their weapons from Sawns and back to Sawns, to succeed in a classic 2-shot strat.

+1

[url=https://www.youtube.com/watch?v=5mCTr3Nnt7k
ranja wrote:
1. Either squeeze in a type of an anti-system like C-Bug detector, which fully stops the player's ability to move for a second and add a displayed message of what has happened ("DON'T C-BUG!" // "DON'T 2-SHOT!").

2. Or add an exception in the reload animation system specifically targeting the "Sawn-off Shotgun" by denying a possibility for the player, whose changing their weapons from Sawns and back to Sawns, to succeed in a classic 2-shot strat.

+1


In my opinion #1 is the best solution, so that it's similar to what you get when you C-bug.

#FreeCuba
either nerf sawn off damage
or
enable reload anim for sawn off (like the old system, but only for this weapon)
nerf the sawn damage. 20 damage per full hit of a single shot, 80 4 shots, 10 shots to kill with 200 armour. Just a example tho, you can do others too.
Face your fear.
+1
i dont like 2shots they just abusing it.
Why nerf sawnoffs? They were like paintball guns once they already got nerfed, now they are back to normal. Just make it so that if this suggestion gets implemented, then if you see someone 2shotting, record it, post it on forums, simple.
I'm against nerfing the sawed off shotgun, but everyone can clearly see that the 2-shot bug is excessively advantageous

#FreeCuba
Having a rule is much more powerful than adding reload anims
2shot is allowed, but cbug is not
howl wrote:
2shot is allowed, but cbug is not



Lol my point.
Stopping the desert eagle shooting animation quickly one time is a serious offense that gets you admin jail, losing all your guns, and an infraction point, but having cartridges load magically in your shotguns is ok.

#FreeCuba
Mike