Veterinarian civ role

Agree for that but wouldnt it be too broken? Criminals will be able to camp ammunitions infinitely like in the Come-A-Lot ammunition criminals camp because they have highground and only one way to reach them ( excluding rustlers and sea-sparrows ) if they have medical crims or the Vets they will be hard campers like on the major reasons they die afterwards is that they are waiting for their flares and then cops arrive and kill them if they have Vets they can just go in ammunition come back and get heal from the Vet

One thing to balance it can be:-

  • Vets can only heal the same player once every 5-15 mins.




Might be a little bit better with this nerf ig?
There would have to be strong considerations of balance and fairness.
Mike wrote:
There would have to be strong considerations of balance and fairness.

Add a cooldown, make vets only able to heal with medkits to other players and make them able to carry 6 medkits