After death cool down for cops

Mikazuki wrote:
-1 civ can bribe and get out of jail in a second but cop staying there for 1min is too much
I cant even wait 10seconds lol
I dont mind cops coming not their problem im fighting near pd
Fair enough. However, at least 30 seconds won't hurt man cops as it is are already overpowered.


A FEW MOMENTS LATER

Message from admins: why u attacked splash ?
Mikazuki wrote:
-1 civ can bribe and get out of jail in a second but cop staying there for 1min is too much
I cant even wait 10seconds lol
I dont mind cops coming not their problem im fighting near pd

have you ever got in jail?
I do get where everyone's coming from in regards to this.. If a criminal loses a fight with cops, they have to go to jail for 3+ mins, yet cops respawn instantly.

I'm thinking along the lines of cops being downgraded to 'desk duty' if they've just died, at least for 1 minute or so. But I don't know how best to implement this... I really don't want to force cops to spawn inside the PD (may be far away, they may want to spawn at hospital etc.) and force them to stay inside....
Mike I have made a suggestion in punisher’s post “this shit is unplayable”

When cops die they have to wait 1 min to claim their weapons from that cp in pd while they have antispawn kill to avoid getting killed by revenge seekers

And u can edit or add more to this (not sure about the antispawn kill for 1 min)
xxzc1g wrote:
Mike I have made a suggestion in punisher’s post “this shit is unplayable”

When cops die they have to wait 1 min to claim their weapons from that cp in pd while they have antispawn kill to avoid getting killed by revenge seekers

And u can edit or add more to this (not sure about the antispawn kill for 1 min)

Something like if cop dies 2 times in 10 minutes than he gotta wait his job to be reviewed so he can take his weapons back which would be like 30-60 second
Kanarimortem wrote:
have you ever got in jail?


Never!
Mike To nerf cops
Dont allow cops to use tazer and then kill!
Cooldown like 30sec to shot with sea sparrow and ruslter because they are op and infinite ammo

Cops should always spawn far from where they died! - a cop today spawned where he died and killed mw, not fair
Lyricist wrote:
A system should be put in place that when a COP dies they should have at least a 30 - 60 seconds cool down time at the hospital. The reason behind this is simply because after a gun fight with a cop they may spawn nearby and immediately return for you when you have low health. The civ is left with little to no time to gather resources and prepare. While the cop just grabs a quick armor and ammo etc.

Dont forget they can call a cop car after they respawn, buy armour and get a 1500hp cop car, +1 to any possible way to nerf the cops.
In my opinion the cop class is perfect right now, the only needed thing is avoiding damage during tazer animation.

Helicopters where already nerfed, seasparrow it's easy to takedown and rustler it's really hard to drive. Also rustler can handle only 1 player so no point to nerf it.

Trust me, we only need to balance the civilian class costs and mike already working hard on it, the next update will significantly affects the server economy and we'll finally see the game balanced when he add the new features for civ like drugs system and other cool features already suggested.

Making the civ class profitable will reduce the players playing as cop. Just give time, he can't do shit, it's really hard to keep the economy balanced, same for drugs system, really hard to keep it balanced, imagine 300+ pings players abusing drugs... imagine a server full of money and no one intrested anymore in robbing/earning.

-1 cop nerf
+1 civ buff


+1 great idea
Theres a lot of things in the next update to swing the balance back towards a happy middle ground.

I've implemented Desk Duty for cops if they get killed by a criminal they will respawn at the PD and need to file some reports (only lasts maybe 30seconds to a minute) of pushing a button, they got a little bit of score and money from it.

If needed we could lock their guns away too??? not sure on this, they'd just stand around and wait instead of playing the game and doing  something interactive at least, even if its just mashing a button to make the progress bar go up.


Lyricist wrote:
A system should be put in place that when a COP dies they should have at least a 30 - 60 seconds cool down time at the hospital. The reason behind this is simply because after a gun fight with a cop they may spawn nearby and immediately return for you when you have low health. The civ is left with little to no time to gather resources and prepare. While the cop just grabs a quick armor and ammo etc.


Iirc Mike made it so they couldn’t spawn at the nearest PD to where they died to help out for this a bit… (if in LS they spawn in AP)… not sure if that is still the case or how that works with LV though.