Genuine




Sofia_Turner wrote:
The Prostitute job is fun as it is, but currently the best way to make it work is aligning creativity with player experience. Other jobs have scripted active events and tasks, but despite having the "Busy Night" active event, it never triggered for me. So i came up with a few situations that could be implemented in order to give more life to the job, as well as a progression system.
Active Events
Lap Dance
You are hired by a strip club to perform for their local customers.
Home Visit
A client (NPC) calls you for a private meeting in their house. There, two outcomes may occur:
Client complies.
Client is aggressive and tries to beat you.
Extra command
If two prostitutes are nearby, you can use /threesome (ID). This will bind the selected prostitute to a threesome. Then you could use /threesome on the targeted client who may accept. Threesomes would naturally be more expensive.
Job Progression
Once your job stats rise, you would eventually be able to become a pimp. Pimps would gain a percentage of the prostitutes's income while online, and could deal with troublesome clients if the game saved record of his/her prostitute last client, receiving less penalty for retaliation.
Ravager wrote:

Ravager wrote:
puuro wrote:
Nigga doesnt know how to use the quote feature
[wT wrote:YoungManCashMan link=topic=19727.msg94737#msg94737 date=1707930164]
Ikr like who doesn't know that?
puuro wrote:nigga trying to be smart but still is in wT.
Nigga doesnt know how to use the quote feature
Ravager wrote:
i actually like boys (im gay)

s1lentwS wrote:
Genuine
Sofia_Turner wrote:
Threesomes would naturally be more expensive.


s1lentwS wrote:
Genuine

Sofia_Turner wrote:
despite having the "Busy Night" active event, it never triggered for me
