Drug Laboratory (Very cool One)

This idea wants to bring a unique activity never seen before on SA:MP, i had this idea after Mike added the Weed In-Game, but unfortunately nobody uses It.

How It work?
Player must own a large house (possibly 6 rooms minimum)
in the House Menu add and option "Drug Lab" which open a submenu:

"Set House as Drug Laboratory price 1.000.000$"
then
"Purchase  Standard Laboratory Equipment"
or
"Purchase Advanced Laboratory Equipment"
(Standard Equipment Is cheaper but takes more time to produce drugs / Advanced One Is expensive but quicker in producing)
then

"Select a drug to be produced"

"Weed" or "Cocaine"
(or anyother)
(Weed Is quicker to produce but make normal profits
Cocaine takes more time but gives you more profits.
After choosing the wanted Drug, Of course weed Is cheaper than Cocaine when purchasing It)

then

"Choose quality of raw material"

"Low end or High end"
(low end Is cheaper but the final products will be less expensive / high end Is expensive but makes your final product the best drug in SA)
then

"Choose the amount of drug to product"
"Small or Medium or Large package"
(Small,Medium,Large package; Small take less time and less profit, Medium take normal time and normal profits, Large need long time and High profits)
then

"You have to pay your workers before starting the production
pay the amount 10.000$"
Yes (start producing) or No (abort operation)


After all of this Menus and Submenus a pop-up will be shown

"Drug production process 0-100%"


When the process is 100% you'll receive a notification

"Boss, the drugs are ready, please come here as soon as possible"

After you get home Press H for house menu then Drug Laboratory and spawn a drug package which depends on the Size you choosed before!
Depending on the Drug package you'll need different Vehicle type.


Small Package (all vehicles except Bikes/GolfCart/Go-Kart)
Medium Package (needs NRG-500, or any Car with a truck)
Large Package (required vehicles are Berkeley RC Van,Pony, Burrito, Rumpo: Basically all of these type of Trucks are ok.

After the package are spawned you have to pickit up (like when you Rob inside houses) and store It inside your vehicle.
Then you have to choose one of the existing /hideouts which are far away from you at least 3KM.

Times and variables:


• Small package (Base wait time of 30 minutes and 10.000$ base money)
• Medium Package (Base wait time of 1 hour and 25.000$ base money)
• Large Package (Base wait time of 2 hours and 50.000$ base money) * in game ofc *


• Standard Lab (adds 10 minutes wait time and 10.000$)
• Advanced Lab (adds 5 minutes wait time and 25.000$)


• Weed type (adds 5 minutes and 5.000$)
• Cocaine type (adds 10 minutes and 15.000$)


• Low end materials (adds 5 minutes and 5.000$)
• High end materials (adds 10 minutes and 20.000$)


• Delivery time should be 10/15 minutes like Trucking and a % should be added to the final profit related to:
Time taken and Package Health.
Less time adds more Money and Less Health reduces Money from the final Profit.

Example 1.
Drug package: Large (2hours and 50.000$)
Lab type: Advanced ( = 2h 5minutes and 75.000$)
Drug type: Cocaine ( = 2hours 15minutes and 100.000$)
Materials: High end ( = 2hours 25minutes and 120.000$)
Required Time: 2 hours 25 minutes for 120.000$ profit (without the % added from time taken and package health)


Example 2.
Drug package: Small (30 minutes and 10.000$)
Lab Type: Advanced ( = 35 minutes and 35.000$)
Drug type: Weed ( = 40 minutes and 40.000$)
Materials: Low end ( = 45 minutes and 45.000$)
Required Time: 45 minutes for 45.000$ profit (without the % added from time taken and package health)


Developers may change times and variables for best suits in MCNR economy, but the base idea Is what i think Is most important here.

Navigation through House Menu should be easier to code, the hideouts are already implented, as well as the pickin up animations and the Trucking system regarding Time Bonus and Cargo Health.

Also Is not necessary to build a Laboratory as a custom interior, or to modify the interiors once bought the Laboratory.

Share your toughts and avoid useless posting.


sixstars.


+1 ,but only, if you got caugh by pd producing inside the house(will ur working and a pd killed u) u'll get jail for 20mins and the drug lab will  be closed,wich means 1M bye bye,risk or die
make this smaller or else mike wont even read it
but i like this +1
Clo wrote:
+1 ,but only, if you got caugh by pd producing inside the house(will ur working and a pd killed u) u'll get jail for 20mins and the drug lab will  be closed,wich means 1M bye bye,risk or die


+1, its good idea, i liked it.

And its like clo said, but when you got caught by the cops, you will get jailed for 10:20 minutes, and they close the drug lab

+1

Very detailed description!
+1

The drug should be meth because I am a breaking bad enjoyer.



Stuck in Siberia, Russia.
+1 I swear this idea got me interesting pretty well,
pretty ambitious, +1

i do feel like there should be more gameplay involved than waiting 2 hours and the. delivery

+1 add a Cash multiplier depending on the cops on duty at the moment. Maybe a 2.5% extra Cash for every cop on duty.
Clo wrote:
+1 ,but only, if you got caugh by pd producing inside the house(will ur working and a pd killed u) u'll get jail for 20mins and the drug lab will  be closed,wich means 1M bye bye,risk or die
nah man, fuck that, making players be jailed for 20 minutes is a game killer.
Vicio wrote:
nah man, fuck that, making players be jailed for 20 minutes is a game killer.

bro you love weed and drugs +1 from vicio
Clo wrote:
+1 ,but only, if you got caugh by pd producing inside the house(will ur working and a pd killed u) u'll get jail for 20mins and the drug lab will  be closed,wich means 1M bye bye,risk or die

No, xD
if you get killed/arrested you go in jail for normal time,
if you get killed inside the house/Laboratory your Laboratory Will stay close for 60 minutes.
20 minute jail Is way too much
and you cant everytime spent 1M for Lab.
puuro wrote:
pretty ambitious, +1

i do feel like there should be more gameplay involved than waiting 2 hours and the. delivery

The only think, its when Purchasing the Raw materials It starts a Mission where you have to go to a Location and take back the materials back to House.
+1
Good idea.
Vicio wrote:
+1 add a Cash multiplier depending on the cops on duty at the moment. Maybe a 2.5% extra Cash for every cop on duty.

+1 for the idea and this