RedX wrote:
same issue arises with ammo too. If the player uses that ammo to shoot you, how can you get it back :-/
Instead if we can get a refund of that money by killing, it would be much better...
If a player steals an ammo drop, and gets killed by the drop owner, he will drop the same amount required to buy that drop ( donator discounts will not be considered). Thoughts?
Negative I not quite right for your discussion, I am more agreeable when someone after we kill that person will spend a few percent of the money and some of the weapons and ammunition he has.
Domingo wrote:
This would be similar when you kill someone who stole your money and you can pick it up, but this one would work only 5-10 seconds after someone steals your drop.
Positive after the stolen money appears, the items it has will automatically drop when the perpetrator dies
