People are constantly complaining about cops and the balancing system and I think I've got an idea on how to fix that. An example, in LS in the bank, if you kill cops they weill respawn in Dillimore and they will constantly come back until the criminals are gone/dead so the final result is the same, all of the criminals got pwned because cops just keep coming back.
So my suggestion is to add a cooldown for cops if they get killed 5-10 times in the same in-game day, they will be kicked from the force for not doing their job properly. F.e. Player A is playing as a cop, if he gets killed 5 times on Monday, he will get kicked from the force and need to wait for the whole in-game day to pass (24 minutes) to play as a cop again on Tuesday.
To make it even, the lower the rank you're as a cop, you can die more, so newer players can have the advantage over rank 10 cops.
It would be great if: Rank 1-5 can die 10 times, Rank 6-9 - 7 times, rank 10 - 5 times
EDIT: if cop dies 5 times without killing/arresting only they get removed? Or just dying (By Moody + Bode)
+1 Good idea i wish to back new player now hehe
https://mikescnr.com/forum/index.php/topic,10909.0.htmlI have previously suggested that police do not spawn from Dilimore when they die in LS because criminals no longer have time to escape.
+1 great idea (if cop dies 5 times without killing only they get removed? Or just dying)
Moody wrote:
+1 great idea (if cop dies 5 times without killing only they get removed? Or just dying)
that seems better to me, i'll update my suggestion with this
if you die 5 times in a week as a cop, you clearly are doing something wrong. increase the death gap to 10 per week, balances the issue of cop gaming. aswell people will start thinking how to play, instead of rushing and suiciding
saz wrote:
if you die 5 times in a week as a cop, you clearly are doing something wrong. increase the death gap to 10 per week, balances the issue of cop gaming. aswell people will start thinking how to play, instead of rushing and suiciding
That seems like kinda extreme to me, it's easy to get killed 10 times in 2 days if the server is crowded with criminals + if a cop shoots accidently 4 other criminals by killing 1, 4 of them have revenges so he can get 5 kills in just a few minutes.
Rather make it 5 per day without any police work but after each 'suspension' they will lose their weapons.
Also you should be online 24 minutes that you can be cop again.
I mean the time doesn't pass if you're Offline like you quit in the jail and there is a time of 3 minutes and when you come back you wait 3 minutes
Sounds great 👍 maybe this will bring old players back including myself
Would help balancing this cop supremacy issue. +1 from me.
How about cops losing all their weapons when they die and having to pay for them at the same price criminals do? That would balance it perfectly and make people want to play again
Jed wrote:
How about cops losing all their weapons when they die and having to pay for them at the same price criminals do? That would balance it perfectly and make people want to play again
Cops are making far less money than criminals, so if they lose weapons after each death, no one would play as law enforcement.
Domingo wrote:
Cops are making far less money than criminals, so if they lose weapons after each death, no one would play as law enforcement.
They do make less money but they also have more advantages and they can also use vehicles that criminals can't. They also don't sit in a cell for 3 minutes when killed.
Jed wrote:
They do make less money but they also have more advantages and they can also use vehicles that criminals can't. They also don't sit in a cell for 3 minutes when killed.
Finnaly a good suggestion and everybody point out that cops are too op, the suggestion is too well described and should deserve approval. Support this and "lets brake the cops"