Any suggestions abt nerfing cops im always a part of it +1
-1 cops should be given more advantage cops need minigun, RPG, Rhino, Hydra
Please answer properly guys...
Not a good idea at all. Increase ur skills
Danny wrote:
Not a good idea at all. Increase ur skills
Don't speak of skills, it is something you do not have
Play as a criminal for once and prove your skills, you are a tryhard 24/7 cop cuz u know you will get rekt when you go as a criminal.
stay in your cop skin pussy and keep your mouth shut
top 1 most wanted cia list

Danny wrote:
Not a good idea at all. Increase ur skills
Aint u the guy who uses ONLY the seasparrow?
Danny wrote:
Not a good idea at all. Increase ur skills
a cop with no skills talking about skills, makes sense
Well I didn't suggest This idea. Actually bad idea
franklyn wrote:
Well I didn't suggest This idea. Actually bad idea
i dont think ur mentally ok to be honest.. take some time off.. ur playing samp all day long
Big +1, especially tazer should be nerfed.
In my opinion, the way tazer should be nerfed would be:
-Suspects dont take damage until AFTER the falling over/out of breath animation has ended. You can literally just taze someone, and spam them with m4 until they are 1 shot.
-Have a cooldown for usage (for example 1 minute per shot/hit)
As of right now, the only way you get an edge against tazer in a 1v1 against a cop is by having teammate. How does that make sense?
puuro wrote:
Big +1, especially tazer should be nerfed.
In my opinion, the way tazer should be nerfed would be:
-Suspects dont take damage until AFTER the falling over/out of breath animation has ended. You can literally just taze someone, and spam them with m4 until they are 1 shot.
-Have a cooldown for usage (for example 1 minute per shot/hit)
As of right now, the only way you get an edge against tazer in a 1v1 against a cop is by having teammate. How does that make sense?
What do you mean by have a cooldown for usage?
for example if a cop is chasing a non threat orange suspect and he tazed him once but couldn't cuff him so according to you the cop have to chase the suspect for 1 minute until the cooldown is done?
Andualem653 wrote:
What do you mean by have a cooldown for usage?
for example if a cop is chasing a non threat orange suspect and he tazed him once but couldn't cuff him so according to you the cop have to chase the suspect for 1 minute until the cooldown is done?
i rather deal with this.. then a shit player spamming 40 tazers on my ass and gets lucky once
either way tazer are kinda nerfed..
I don't know how long these suggestions are gonna prolong for... but, my point of view for the major change for this entire server's theme would be:
1) More awards for criminals, lesser issues with the financial aids.
2) Cheaper guns for both roles (cop & criminal)
3) Get rid of helmet protection
4) Upgraded damage system, avoidance of vehicle fights with drive-bys for more solo combat quantities.
That's literally it, you don't need no insurances, no nerf this and that, just these four suggestions that I've mentioned above, and, you have this fixated within a short period, and more players to come by with a motivation.
I'm already unable to taze kill anyone, so, people are just mostly coming after me with a sultan tank everytime I go solo, and everytime I counter them after their losses, they just quit eventually, they never play without a team which is sad.
I stand by with my opinions, and I hereby am sure that every new utmost suggestions regarding buff and or nerf will be severely ignored by Mike, since he's not interested with changing it as how players want, then later he just protests the arguments that are mostly upper handed by the half of community, since it's not under his likings.
As I said before, this game is not something what people would want to grind for everytime they have no cash to afford for a weapon arsenal, so why bother making things difficult rather than just making something fun instead? People are here mostly for mayhem content, not grinding or anything else opposite from that.