Player Classes [Approved by Mike: To add trainable skills that improve in time]

Megatron wrote:
Once you spawn, you get to choose a class (only for civilians/criminals)

The Rapist Class - /rape someone and infect them with STD, gain 1-2 score points - players with STD will have to get cured in the hospital (slowly losing HP)
Thief/Robber - Able to rob more money from players (More than 10k)
Kidnapper - Able to kidnap players and ask for ransom.
Car Jacker - hotwiring takes even less for this class as well for breaking into a car.
Hitman - Goes after bounties and get extra cash/score for taking bounties down (add a command /bounty )

(Every class gives you small weapons, depends on the class)

What do you say?


just add level system same as police have. so at lvl 5 you will hotwiring car faster , you know what i mean 😀

I think we dont have more than one class in server.. we are all civils and u can go on duty as cop, paramedic etc..
GtaFreak wrote:
.A profession system that you can level up to unlock better abilities.


This.
]
In the beginning I didn't want to add the classic 'skill selection' menu because it just screams 'cbcnr copy'. I was thinking of a more dynamic and interactive approach: skill proficiency.

As you do a task more and more, you get better at it. For example the more cars you steal and hotwire, the faster you'll be able to steal/hotwire them, kill the alarm, less chance of failing hotwire etc.

Skill ideas
Carjacker - The more vehicles you steal and hotwire, the faster and more successful you are at it.
Pickpocket - The more players you rob cash from, the more successful you will be, the more cash you can take and possibly even do it undetected.
Evasion - The more wanted stars you evade, the better you get at evading (evade quicker and when closer to cops).

Rape is not a feature and probably won't be.

If anyone has any other ideas for these apart from a 'Carjacker skill' let me know.