Planting a satchel charge near a Cop gives you 4 star threat suspect.

Not 100% sure but I think this is a SA-MP issue as the satchels aren't very synced.

Maybe it could be implemented where

if $satchel_ammo -1
then crime committed: planting explosives

edit: but also could make false su with how SAMP and ammo amount sometimes drops by itself etc
See Clink making a fool of himself here lmao


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Yes we couldn't really detect where the satchels were thrown out.
But we had their ammo, so it is implemented in the next update and the thrower is marked as a threat.