Jex wrote:
Very good point, MCNR is partly RP.
and I think the suggestion is good, but it'll be used by so many people won't it?
There needs to be a balance between:
- Difficulty obtaining the Seasparrow (How difficult it is for players to obtain parts and build the Seasparrow?)
- Health of the Seasparrow (How easy is the Seasparrow destroyed?)
- Strength of the Seasparrow (How much damage does the Seasparrow cause players?)





