Well, I could go on and bring out more and more things, but I would like to get straight to the point of why I am creating this exact topic. I was going to post it in the suggestions, but it's more than a suggestion. I think it's time for Mike to start working on MCNR 2.0, otherwise the server is unfortunately going to die. I am not posting this, because the server is or has been bad, I'm posting this, because we need a change to keep people hyped to come back and enjoy perhaps the last ever relevant SAMP CnR server. I took my time to write this topic, because I still see an incredible potential in this server and I would like to hear community's opinion on this aswell.
I will post all my suggestion and changes that I think that should be added below:
1. Medical fees
Unbalanced economy is one of the biggest issues in MCNR right now. That's mainly because when you die, you basically lose nothing, especially if you're a cop. Even bounties have no meaning, since nobody cares about dying. It's very unbalanced, which almost makes it a DM server. That's where Life Insurances come into play. If you die without a life insurance, you're going to lose money to the medical fees: around $15 000. A player can own a maximum of 5 life insurances at the same time, which can be bought from the Hospital or a Street Vendor. I'd say the price of a life insurance from the hospital should be around $5000.
2. Bank Robbery
It should be way harder than it is right now. Maybe moving the bank locations closer to the PDs might make it a little harder, but what's more imporant is that there there should be no more than four bags per robbery with the ammounts ranging between 15-50k per pag, depending on how many cops are online. My suggestions: 0-4 cops: $15 000 - $25 000 per bag, 5-9 cops: $25 000 - $35 000 per bag, 10+ cops: $35 000 - $50 000 per bag.
But that's only if there is a maximum of 4 bags available per robbery.
3. Casino System
A long promised Casino System should be included in this big update. This includes gambling (horse bets and black jack against AI or other players if possible) and a Casino Robbery heist. It's very important to give players a variety of options, when it comes to robbing. It just gets dull and boring with one heist. It'd be a great alternative for players, when the bank has already been robbed and it would also increase activity in some of the dead parts of the active cities, if placed correctly. The Casino robbery should only be robbed by maximum of 2 players at the same time. The payment of course would be lower than the Bank Heist, but it would also depend on how many cops are active. My suggestions: 0-4 cops: $8000 - $12 500 5-9 cops: $12 500 - $20 000 per player, 10+ cops: $20 000 - $27 500 per player.
They also need to be placed in some of dead parts of the active cities. Right now the only city that doesn't have huge inactive zones is San Fierro. I say it's fairly balanced and a Casino somewhere would make it even better. But for example Los Santos and Las Venturas:

4. Relevant Jobs - Arms Dealer / Street Vendor / Drug Dealer
Arms Dealer - Needs to have all of the weapon skills trained to 100 percent and own a weapons license. Player has a discount for the weapons and ammo (only for the ones that can be sold in their personal shop) and set their own prices when selling them.
Street Vendor - Player can sell various items that they can refill for their personal shop lists for cheapers prices: Medkits, Life Insurances (Hospital), Jerry Can, Tire kits, Engine kits (Gas Stations), Cold Weapons - Katana, Baseball Bat, Cane, Chainsaw / Body Armour (Ammunation), Coffee, Lottery Tickets, Scratch n' Win Tickets etc. (24/7)
Drug Dealer - A crackhouse in all 3 cities, where players can buy drugs, seeds, drug kits etc. My suggestions on how this whole system should work: Drugs refill people health, the more you take the faster and more it'll refill. Players can get drugs from the crackhouses for high price, from a dealer for their own price or by growing it by themselves. I'd say a player should only be able to grow a maximum of 10 plants at the same time. Plants can be planted anywhere, except interiors and take 16 minutes to be fully grown. You can only harvest them when they're fully grown. Each plant should give you 10-30grams. After you harvest your plants you can choose between selling them in the crackhouse for less money or sell them to the players for your own price. Player can carry a total of 1000 grams in their inventory at the same time and can also store them in their houses. To grow your own drugs, you need to have a drug kit in your inventory.
When a player goes to jail, they'll lose the drug kit and 75 percent out of all the drugs they had in their inventory. The plants can be raided by other civilians (only when they're fully grown) for drugs/score and seized by cops (anytime) for score and money. When cops seize your plants, you'll get a wanted level (2 stars).
I also liked a suggestion where xxzc1g said that when you buy items from other players, you should only be able to use cash. First of all it is logical that you're not gonna buy drugs with a credit card and it'd indeed bring pick pocketing back into life as players would have to withdraw their money from bank accounts to buy stuff from the dealers. Very good suggestion I like it alot.
5. The Crew Update
Well, it's an obvious one. I think it's pretty important to have that long promised Crew Update in the server aswell, especially since the server is pretty much totally crew based these days.
6. Tip/Gratuity limit
The $1000 limit is totally unnecessary. I think there should be no limit to how much you can tip someone after their services.
7. Full Stats Reset
And the cherry on top of that cake would be a full stats reset. If some miracle happened and Mike would actually release MCNR 2.0 with these type of updates it would be amazing to see all the statistics reset, except the score of course and have all the players start from 0.
Anyways, I will update and add stuff on that list based on what community and Mike thinks of it. Obviously I can't speak for everybody else, but I personally think that a huge change is needed to keep MCNR bossin'

