Ver: 1.11.14 R2
Build: 30f02a3
Certain things, like missions, won't allow you to do them for a bit if you're in combat. However, it seems to consider enviromental damage, such as falling, to have been attacked recently and thus in combat.
I have a feeling that this is unintended and it should instead only be checking for damage that was explicitly caused by another player.
Played SA-MP for longer than I care to admit. Previously developer of now-defunct SACNR.
Personal website - https://markski.ar
SAMonitor - https://sam.markski.ar
Personal website - https://markski.ar
SAMonitor - https://sam.markski.ar
